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Shaded fat Jar for pkl-config-java, a Java config library based on the Pkl config language.
/*
* Copyright (c) 2012, 2019, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* The Universal Permissive License (UPL), Version 1.0
*
* Subject to the condition set forth below, permission is hereby granted to any
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* unmodified Software as contributed to or provided by such licensor, or (ii)
* the Larger Works (as defined below), to deal in both
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* (a) the Software, and
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* (b) any piece of software and/or hardware listed in the lrgrwrks.txt file if
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package org.pkl.thirdparty.truffle.api.nodes;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
/**
* Specifies that loops originating from within this method should be fully unrolled. This is only
* compatible with loops that have a partial-evaluation-constant number of iterations - loops
* without a constant number of iterations will cause the compiler to bailout due to the graph
* exceeding maximum size. The annotation does not apply to loops from within other methods that are
* inlined into this method.
*
* @since 0.8 or earlier
*/
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.METHOD)
public @interface ExplodeLoop {
/**
* Controls the behavior of the {@link ExplodeLoop} annotation.
*
* Terminology
*
* In the explanations below, the term loop end refers to control flow reaching the end
* of the loop body such as {@code continue} or a statement at the end of the loop body. The
* term loop exit refers to control flow exiting the loop, such as {@code return} or
* {@code break}. Example:
*
* {@codesnippet loopEndsExits}
*
* There are 4 loop explosion kinds (plus {@code MERGE_EXPLODE}, which is meant for bytecode
* interpreters), configurable by 2 parameters: UNROLL vs EXPLODE and UNTIL_RETURN vs not.
*
* UNROLL vs EXPLODE
*
* The first parameter specifies whether the partial evaluator should duplicate loop ends.
* UNROLL merges after each loop end and EXPLODE keeps exploding nested iterations like a tree.
*
* {@codesnippet unrollVsExplodeLoop}
*
* gets unrolled with {@code FULL_UNROLL} to:
*
* {@codesnippet unrollVsExplodeLoopUnrolled}
*
* and exploded with {@code FULL_EXPLODE} to:
*
* {@codesnippet unrollVsExplodeLoopExploded}
*
* UNTIL_RETURN
*
* The second parameter specifies whether the partial evaluator should duplicate loop exits.
* UNTIL_RETURN duplicates them, otherwise control flow is merged.
*
* {@codesnippet untilReturnLoop}
*
* is expanded with {@code FULL_UNROLL_UNTIL_RETURN} to:
*
* {@codesnippet untilReturn}
*
* while {@code FULL_UNROLL} merges loop exits:
*
* {@codesnippet notUntilReturn}
*
* break
*
* Note that {@code break} statements inside the loop will duplicate code after the loop since
* they add new loop exits:
*
* {@codesnippet breaksLoop}
*
* is expanded with {@code FULL_UNROLL_UNTIL_RETURN} to:
*
* {@codesnippet breaksLoopUnrollUntilReturn}
*
* @since 0.15
*/
enum LoopExplosionKind {
/**
* Fully unroll all loops. The loops must have a known finite number of iterations. If a
* loop has multiple loop ends, they are merged so that the subsequent loop iteration is
* processed only once. For example, a loop with 4 iterations and 2 loop ends leads to
* 1+1+1+1 = 4 copies of the loop body.
*
* @since 0.15
*/
FULL_UNROLL,
/**
* Like {@link #FULL_UNROLL}, but in addition loop unrolling duplicates loop exits in every
* iteration instead of merging them. Code after a loop exit is duplicated for every loop
* exit and every loop iteration. For example, a loop with 4 iterations and 2 loop exits
* (exit1 and exit2, where exit1 is an early return inside a loop, such as
* {@link LoopExplosionKind untilReturnLoop()}) leads to 4 copies of the loop body and 4
* copies of exit1 and 1 copy of exit2. After each exit all code until a return is
* duplicated per iteration. Beware of break statements inside loops since they cause
* additional loop exits leading to code duplication along exit2.
*
* @since 20.0
*/
FULL_UNROLL_UNTIL_RETURN,
/**
* Fully explode all loops. The loops must have a known finite number of iterations. If a
* loop has multiple loop ends, they are not merged so that subsequent loop iterations are
* processed multiple times. For example, a loop with 4 iterations and 2 loop ends leads to
* 1+2+4+8 = 15 copies of the loop body.
*
* @since 0.15
*/
FULL_EXPLODE,
/**
* Like {@link #FULL_EXPLODE}, but in addition explosion does not stop at loop exits. Code
* after the loop is duplicated for every loop exit of every loop iteration. For example, a
* loop with 4 iterations and 2 loop exits leads to 4 * 2 = 8 copies of the code after the
* loop.
*
* @since 0.15
*/
FULL_EXPLODE_UNTIL_RETURN,
/**
* like {@link #FULL_EXPLODE}, but copies of the loop body that have the exact same state
* (all local variables have the same value) are merged. This reduces the number of copies
* necessary, but can introduce loops again. This kind is useful for bytecode interpreter
* loops.
*
* @since 0.15
*/
MERGE_EXPLODE
}
/**
* The loop explosion kind.
*
* @since 0.15
*/
LoopExplosionKind kind() default LoopExplosionKind.FULL_UNROLL_UNTIL_RETURN;
}
@SuppressFBWarnings("UC")
@SuppressWarnings("static-method")
class Snippets {
// BEGIN: loopEndsExits
int loopEndExits() {
int state = -1;
for (int i = 0; i < 4; i++) {
if (condition(i)) {
continue; // loop end
} else if (condition1(i)) {
// loop exit (break)
state = 2;
break;
} else if (condition2(i)) {
// loop exit (return)
state = 3;
return state;
} else {
state = i;
// loop end
}
}
// loop exit (after last iteration)
return state;
}
// END: loopEndsExits
// BEGIN: unrollVsExplodeLoop
@ExplodeLoop
void unrollVsExplodeLoop() {
int state = 1;
for (int i = 0; i < 2; i++) {
if (c(i, state)) {
state = 2;
} else {
state = 3;
}
}
}
// END: unrollVsExplodeLoop
// BEGIN: unrollVsExplodeLoopUnrolled
void unrollVsExplodeLoopUnrolled() {
int state = 1;
if (c(0, 1)) {
state = 2;
} else {
state = 3;
}
if (c(1, state)) {
state = 2;
} else {
state = 3;
}
}
// END: unrollVsExplodeLoopUnrolled
@SuppressWarnings("unused")
// BEGIN: unrollVsExplodeLoopExploded
void unrollVsExplodeLoopExploded() {
int state = 1;
if (c(0, 1)) {
if (c(1, 2)) {
state = 2;
} else {
state = 3;
}
} else {
if (c(1, 3)) {
state = 2;
} else {
state = 3;
}
}
}
// END: unrollVsExplodeLoopExploded
// BEGIN: untilReturnLoop
@ExplodeLoop
int untilReturnLoop() {
for (int i = 0; i < 2; i++) {
if (condition(i)) {
// exit1
return f(i);
}
}
// exit2
return fallback();
}
// END: untilReturnLoop
// BEGIN: untilReturn
int untilReturn() {
if (condition(0)) {
return f(0);
}
if (condition(1)) {
return f(1);
}
return fallback();
}
// END: untilReturn
// BEGIN: notUntilReturn
int notUntilReturn() {
int i;
for (;;) {
if (condition(0)) {
i = 0;
break;
}
if (condition(1)) {
i = 1;
break;
}
return fallback();
}
return f(i);
}
// END: notUntilReturn
// BEGIN: breaksLoop
@ExplodeLoop
int breaksLoop() {
int state = -1;
for (int i = 0; i < 2; i++) {
if (condition1(i)) {
return f(i);
} else if (condition2(i)) {
state = i;
break;
}
}
return fallback(state);
}
// END: breaksLoop
// BEGIN: breaksLoopUnrollUntilReturn
int breaksLoopUnrollUntilReturn() {
if (condition1(0)) {
return f(0);
} else if (condition2(0)) {
return fallback(0);
}
if (condition1(1)) {
return f(1);
} else if (condition2(1)) {
return fallback(1);
}
return fallback(-1);
}
// END: breaksLoopUnrollUntilReturn
private boolean c(int i, int state) {
return i == state;
}
private boolean condition(int i) {
return i == 0;
}
private boolean condition1(int i) {
return i == 0;
}
private boolean condition2(int i) {
return i == 0;
}
private int f(int i) {
return i;
}
private int fallback() {
return -1;
}
private int fallback(int state) {
return state;
}
}
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