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/*
 * Copyright (c) 2012, 2019, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * The Universal Permissive License (UPL), Version 1.0
 *
 * Subject to the condition set forth below, permission is hereby granted to any
 * person obtaining a copy of this software, associated documentation and/or
 * data (collectively the "Software"), free of charge and under any and all
 * copyright rights in the Software, and any and all patent rights owned or
 * freely licensable by each licensor hereunder covering either (i) the
 * unmodified Software as contributed to or provided by such licensor, or (ii)
 * the Larger Works (as defined below), to deal in both
 *
 * (a) the Software, and
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 * (b) any piece of software and/or hardware listed in the lrgrwrks.txt file if
 * one is included with the Software each a "Larger Work" to which the Software
 * is contributed by such licensors),
 *
 * without restriction, including without limitation the rights to copy, create
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 * Software and the Larger Work(s), and to sublicense the foregoing rights on
 * either these or other terms.
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 * This license is subject to the following condition:
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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package org.pkl.thirdparty.truffle.api.nodes;

import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;

/**
 * Specifies that loops originating from within this method should be fully unrolled. This is only
 * compatible with loops that have a partial-evaluation-constant number of iterations - loops
 * without a constant number of iterations will cause the compiler to bailout due to the graph
 * exceeding maximum size. The annotation does not apply to loops from within other methods that are
 * inlined into this method.
 *
 * @since 0.8 or earlier
 */
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.METHOD)
public @interface ExplodeLoop {

    /**
     * Controls the behavior of the {@link ExplodeLoop} annotation.
     *
     * 

Terminology

* * In the explanations below, the term loop end refers to control flow reaching the end * of the loop body such as {@code continue} or a statement at the end of the loop body. The * term loop exit refers to control flow exiting the loop, such as {@code return} or * {@code break}. Example: * * {@codesnippet loopEndsExits} * * There are 4 loop explosion kinds (plus {@code MERGE_EXPLODE}, which is meant for bytecode * interpreters), configurable by 2 parameters: UNROLL vs EXPLODE and UNTIL_RETURN vs not. * *

UNROLL vs EXPLODE

* * The first parameter specifies whether the partial evaluator should duplicate loop ends. * UNROLL merges after each loop end and EXPLODE keeps exploding nested iterations like a tree. * * {@codesnippet unrollVsExplodeLoop} * * gets unrolled with {@code FULL_UNROLL} to: * * {@codesnippet unrollVsExplodeLoopUnrolled} * * and exploded with {@code FULL_EXPLODE} to: * * {@codesnippet unrollVsExplodeLoopExploded} * *

UNTIL_RETURN

* * The second parameter specifies whether the partial evaluator should duplicate loop exits. * UNTIL_RETURN duplicates them, otherwise control flow is merged. * * {@codesnippet untilReturnLoop} * * is expanded with {@code FULL_UNROLL_UNTIL_RETURN} to: * * {@codesnippet untilReturn} * * while {@code FULL_UNROLL} merges loop exits: * * {@codesnippet notUntilReturn} * *

break

* * Note that {@code break} statements inside the loop will duplicate code after the loop since * they add new loop exits: * * {@codesnippet breaksLoop} * * is expanded with {@code FULL_UNROLL_UNTIL_RETURN} to: * * {@codesnippet breaksLoopUnrollUntilReturn} * * @since 0.15 */ enum LoopExplosionKind { /** * Fully unroll all loops. The loops must have a known finite number of iterations. If a * loop has multiple loop ends, they are merged so that the subsequent loop iteration is * processed only once. For example, a loop with 4 iterations and 2 loop ends leads to * 1+1+1+1 = 4 copies of the loop body. * * @since 0.15 */ FULL_UNROLL, /** * Like {@link #FULL_UNROLL}, but in addition loop unrolling duplicates loop exits in every * iteration instead of merging them. Code after a loop exit is duplicated for every loop * exit and every loop iteration. For example, a loop with 4 iterations and 2 loop exits * (exit1 and exit2, where exit1 is an early return inside a loop, such as * {@link LoopExplosionKind untilReturnLoop()}) leads to 4 copies of the loop body and 4 * copies of exit1 and 1 copy of exit2. After each exit all code until a return is * duplicated per iteration. Beware of break statements inside loops since they cause * additional loop exits leading to code duplication along exit2. * * @since 20.0 */ FULL_UNROLL_UNTIL_RETURN, /** * Fully explode all loops. The loops must have a known finite number of iterations. If a * loop has multiple loop ends, they are not merged so that subsequent loop iterations are * processed multiple times. For example, a loop with 4 iterations and 2 loop ends leads to * 1+2+4+8 = 15 copies of the loop body. * * @since 0.15 */ FULL_EXPLODE, /** * Like {@link #FULL_EXPLODE}, but in addition explosion does not stop at loop exits. Code * after the loop is duplicated for every loop exit of every loop iteration. For example, a * loop with 4 iterations and 2 loop exits leads to 4 * 2 = 8 copies of the code after the * loop. * * @since 0.15 */ FULL_EXPLODE_UNTIL_RETURN, /** * like {@link #FULL_EXPLODE}, but copies of the loop body that have the exact same state * (all local variables have the same value) are merged. This reduces the number of copies * necessary, but can introduce loops again. This kind is useful for bytecode interpreter * loops. * * @since 0.15 */ MERGE_EXPLODE } /** * The loop explosion kind. * * @since 0.15 */ LoopExplosionKind kind() default LoopExplosionKind.FULL_UNROLL_UNTIL_RETURN; } @SuppressFBWarnings("UC") @SuppressWarnings("static-method") class Snippets { // BEGIN: loopEndsExits int loopEndExits() { int state = -1; for (int i = 0; i < 4; i++) { if (condition(i)) { continue; // loop end } else if (condition1(i)) { // loop exit (break) state = 2; break; } else if (condition2(i)) { // loop exit (return) state = 3; return state; } else { state = i; // loop end } } // loop exit (after last iteration) return state; } // END: loopEndsExits // BEGIN: unrollVsExplodeLoop @ExplodeLoop void unrollVsExplodeLoop() { int state = 1; for (int i = 0; i < 2; i++) { if (c(i, state)) { state = 2; } else { state = 3; } } } // END: unrollVsExplodeLoop // BEGIN: unrollVsExplodeLoopUnrolled void unrollVsExplodeLoopUnrolled() { int state = 1; if (c(0, 1)) { state = 2; } else { state = 3; } if (c(1, state)) { state = 2; } else { state = 3; } } // END: unrollVsExplodeLoopUnrolled @SuppressWarnings("unused") // BEGIN: unrollVsExplodeLoopExploded void unrollVsExplodeLoopExploded() { int state = 1; if (c(0, 1)) { if (c(1, 2)) { state = 2; } else { state = 3; } } else { if (c(1, 3)) { state = 2; } else { state = 3; } } } // END: unrollVsExplodeLoopExploded // BEGIN: untilReturnLoop @ExplodeLoop int untilReturnLoop() { for (int i = 0; i < 2; i++) { if (condition(i)) { // exit1 return f(i); } } // exit2 return fallback(); } // END: untilReturnLoop // BEGIN: untilReturn int untilReturn() { if (condition(0)) { return f(0); } if (condition(1)) { return f(1); } return fallback(); } // END: untilReturn // BEGIN: notUntilReturn int notUntilReturn() { int i; for (;;) { if (condition(0)) { i = 0; break; } if (condition(1)) { i = 1; break; } return fallback(); } return f(i); } // END: notUntilReturn // BEGIN: breaksLoop @ExplodeLoop int breaksLoop() { int state = -1; for (int i = 0; i < 2; i++) { if (condition1(i)) { return f(i); } else if (condition2(i)) { state = i; break; } } return fallback(state); } // END: breaksLoop // BEGIN: breaksLoopUnrollUntilReturn int breaksLoopUnrollUntilReturn() { if (condition1(0)) { return f(0); } else if (condition2(0)) { return fallback(0); } if (condition1(1)) { return f(1); } else if (condition2(1)) { return fallback(1); } return fallback(-1); } // END: breaksLoopUnrollUntilReturn private boolean c(int i, int state) { return i == state; } private boolean condition(int i) { return i == 0; } private boolean condition1(int i) { return i == 0; } private boolean condition2(int i) { return i == 0; } private int f(int i) { return i; } private int fallback() { return -1; } private int fallback(int state) { return state; } }




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