cn.nukkit.block.BlockBorder Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.block;
import cn.nukkit.Player;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.item.Item;
import cn.nukkit.math.AxisAlignedBB;
import cn.nukkit.math.BlockFace;
import cn.nukkit.math.Vector3;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import javax.annotation.ParametersAreNonnullByDefault;
@ParametersAreNonnullByDefault
public class BlockBorder extends BlockWallBase {
public BlockBorder() {
this(0);
}
public BlockBorder(int meta) {
super(meta);
}
@Override
public int getId() {
return BORDER_BLOCK;
}
@Override
public double getHardness() {
return -1;
}
@Override
public double getResistance() {
return 18000000;
}
@Override
public String getName() {
return "Border Block";
}
@Override
public boolean isBreakable(Item item) {
return false;
}
@Override
public boolean canBePushed() {
return false;
}
@Override
public boolean canBePulled() {
return false;
}
@Override
public boolean canHarvestWithHand() {
return false;
}
@Override
public boolean place(@Nonnull Item item, @Nonnull Block block, @Nonnull Block target, @Nonnull BlockFace face, double fx, double fy, double fz, @Nullable Player player) {
if (player != null && (!player.isCreative() || !player.isOp())) {
return false;
}
return super.place(item, block, target, face, fx, fy, fz, player);
}
@Since("1.4.0.0-PN")
@PowerNukkitOnly
@Override
public boolean isBreakable(Vector3 vector, int layer, BlockFace face, Item item, @Nullable Player player, boolean setBlockDestroy) {
if (player != null && (!player.isCreative() || !player.isOp())) {
return false;
}
return super.isBreakable(vector, layer, face, item, player, setBlockDestroy);
}
@Override
public Item[] getDrops(Item item) {
return Item.EMPTY_ARRAY;
}
@Override
protected AxisAlignedBB recalculateBoundingBox() {
AxisAlignedBB aabb = super.recalculateBoundingBox();
aabb.setMinY(Double.MIN_VALUE);
aabb.setMaxY(Double.MAX_VALUE);
return aabb;
}
}