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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.

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package cn.nukkit.block;

import cn.nukkit.Player;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.item.Item;
import cn.nukkit.level.Level;
import cn.nukkit.math.AxisAlignedBB;
import cn.nukkit.math.BlockFace;
import cn.nukkit.utils.BlockColor;
import cn.nukkit.utils.DyeColor;

import javax.annotation.Nonnull;

/**
 * @author xtypr
 * @since 2015/11/24
 */
public class BlockCarpet extends BlockFlowable {
    public BlockCarpet() {
        this(0);
    }

    public BlockCarpet(int meta) {
        super(meta);
    }

    public BlockCarpet(DyeColor dyeColor) {
        this(dyeColor.getWoolData());
    }

    @Override
    public int getId() {
        return CARPET;
    }

    @Override
    public double getHardness() {
        return 0.1;
    }

    @Override
    public double getResistance() {
        return 0.5;
    }

    @Override
    public boolean isSolid() {
        return true;
    }

    @Since("1.3.0.0-PN")
    @PowerNukkitOnly
    @Override
    public boolean isSolid(BlockFace side) {
        return false;
    }

    @Override
    public String getName() {
        return DyeColor.getByWoolData(getDamage()) + " Carpet";
    }

    @Override
    public boolean canPassThrough() {
        return false;
    }

    @PowerNukkitOnly
    @Override
    public int getWaterloggingLevel() {
        return 1;
    }

    @Override
    protected AxisAlignedBB recalculateBoundingBox() {
        return this;
    }

    @Override
    public double getMaxY() {
        return this.y + 0.0625;
    }

    @Override
    public boolean place(@Nonnull Item item, @Nonnull Block block, @Nonnull Block target, @Nonnull BlockFace face, double fx, double fy, double fz, Player player) {
        Block down = this.down();
        if (down.getId() != Item.AIR) {
            this.getLevel().setBlock(block, this, true, true);
            return true;
        }
        return false;
    }

    @Override
    public int onUpdate(int type) {
        if (type == Level.BLOCK_UPDATE_NORMAL) {
            if (this.down().getId() == Item.AIR) {
                this.getLevel().useBreakOn(this);

                return Level.BLOCK_UPDATE_NORMAL;
            }
        }

        return 0;
    }

    @Override
    public BlockColor getColor() {
        return DyeColor.getByWoolData(getDamage()).getColor();
    }

    public DyeColor getDyeColor() {
        return DyeColor.getByWoolData(getDamage());
    }

}




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