cn.nukkit.block.BlockDeadBush Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.block;
import cn.nukkit.Player;
import cn.nukkit.api.PowerNukkitDifference;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemStick;
import cn.nukkit.level.Level;
import cn.nukkit.math.BlockFace;
import cn.nukkit.utils.BlockColor;
import javax.annotation.Nonnull;
import java.util.Random;
/**
* @author xtypr
* @since 2015/12/2
*/
public class BlockDeadBush extends BlockFlowable {
public BlockDeadBush() {
this(0);
}
public BlockDeadBush(int meta) {
// Dead bushes can't have meta. Also stops the server from throwing an exception with the block palette.
super(0);
}
@Override
public String getName() {
return "Dead Bush";
}
@Override
public int getId() {
return DEAD_BUSH;
}
@PowerNukkitOnly
@Override
public int getWaterloggingLevel() {
return 1;
}
@Override
public boolean canBeReplaced() {
return true;
}
@PowerNukkitDifference(since = "1.4.0.0-PN", info = "Fixed support logic")
@Override
public boolean place(@Nonnull Item item, @Nonnull Block block, @Nonnull Block target, @Nonnull BlockFace face, double fx, double fy, double fz, Player player) {
if (isSupportValid()) {
this.getLevel().setBlock(block, this, true, true);
return true;
}
return false;
}
private boolean isSupportValid() {
switch (down().getId()) {
case SAND:
case TERRACOTTA:
case STAINED_TERRACOTTA:
case DIRT:
case PODZOL:
return true;
default:
return false;
}
}
@PowerNukkitDifference(since = "1.4.0.0-PN", info = "Fixed support logic")
@Override
public int onUpdate(int type) {
if (type == Level.BLOCK_UPDATE_NORMAL) {
if (!isSupportValid()) {
this.getLevel().useBreakOn(this);
return Level.BLOCK_UPDATE_NORMAL;
}
}
return 0;
}
@Override
public Item[] getDrops(Item item) {
if (item.isShears()) {
return new Item[]{
toItem()
};
} else {
return new Item[]{
new ItemStick(0, new Random().nextInt(3))
};
}
}
public BlockColor getColor() {
return BlockColor.FOLIAGE_BLOCK_COLOR;
}
}