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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.

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package cn.nukkit.block;

import cn.nukkit.Player;
import cn.nukkit.api.PowerNukkitDifference;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.item.Item;
import cn.nukkit.level.Level;
import cn.nukkit.level.particle.BoneMealParticle;
import cn.nukkit.math.BlockFace;
import cn.nukkit.math.Vector3;
import cn.nukkit.utils.BlockColor;

import javax.annotation.Nonnull;
import java.util.concurrent.ThreadLocalRandom;

/**
 * @author xtypr
 * @since 2015/11/23
 */
public class BlockFlower extends BlockFlowable {
    public static final int TYPE_POPPY = 0;
    public static final int TYPE_BLUE_ORCHID = 1;
    public static final int TYPE_ALLIUM = 2;
    public static final int TYPE_AZURE_BLUET = 3;
    public static final int TYPE_RED_TULIP = 4;
    public static final int TYPE_ORANGE_TULIP = 5;
    public static final int TYPE_WHITE_TULIP = 6;
    public static final int TYPE_PINK_TULIP = 7;
    public static final int TYPE_OXEYE_DAISY = 8;

    public BlockFlower() {
        this(0);
    }

    public BlockFlower(int meta) {
        super(meta);
    }

    @Override
    public int getId() {
        return FLOWER;
    }

    @Override
    public String getName() {
        String[] names = new String[]{
                "Poppy",
                "Blue Orchid",
                "Allium",
                "Azure Bluet",
                "Red Tulip",
                "Orange Tulip",
                "White Tulip",
                "Pink Tulip",
                "Oxeye Daisy",
                "Unknown",
                "Unknown",
                "Unknown",
                "Unknown",
                "Unknown",
                "Unknown",
                "Unknown"
        };
        return names[this.getDamage() & 0x0f];
    }
    
    @PowerNukkitOnly
    @Since("1.4.0.0-PN")
    public static boolean isSupportValid(Block block) {
        switch (block.getId()) {
            case GRASS:
            case DIRT:
            case FARMLAND:
            case PODZOL:
                return true;
            default:
                return false;
        }
    }

    @PowerNukkitDifference(since = "1.4.0.0-PN", info = "Fixed support logic")
    public boolean canPlantOn(Block block) {
        return isSupportValid(block);
    }

    @Override
    public boolean place(@Nonnull Item item, @Nonnull Block block, @Nonnull Block target, @Nonnull BlockFace face, double fx, double fy, double fz, Player player) {
        Block down = this.down();
        if (canPlantOn(down)) {
            this.getLevel().setBlock(block, this, true);

            return true;
        }
        return false;
    }

    @PowerNukkitDifference(since = "1.4.0.0-PN", info = "Will break on normal update if the supporting block is invalid")
    @Override
    public int onUpdate(int type) {
        if (type == Level.BLOCK_UPDATE_NORMAL) {
            if (!canPlantOn(down())) {
                this.getLevel().useBreakOn(this);

                return Level.BLOCK_UPDATE_NORMAL;
            }
        }

        return 0;
    }

    @Override
    public BlockColor getColor() {
        return BlockColor.FOLIAGE_BLOCK_COLOR;
    }

    @Override
    public boolean canBeActivated() {
        return true;
    }

    @Override
    public boolean onActivate(@Nonnull Item item, Player player) {
        if (item.isFertilizer()) { //Bone meal
            if (player != null && (player.gamemode & 0x01) == 0) {
                item.count--;
            }

            this.level.addParticle(new BoneMealParticle(this));

            for (int i = 0; i < 8; i++) {
                Vector3 vec = this.add(
                        ThreadLocalRandom.current().nextInt(-3, 4),
                        ThreadLocalRandom.current().nextInt(-1, 2),
                        ThreadLocalRandom.current().nextInt(-3, 4));

                if (level.getBlock(vec).getId() == AIR && level.getBlock(vec.down()).getId() == GRASS && vec.getY() >= 0 && vec.getY() < 256) {
                    if (ThreadLocalRandom.current().nextInt(10) == 0) {
                        this.level.setBlock(vec, this.getUncommonFlower(), true);
                    } else {
                        this.level.setBlock(vec, get(this.getId()), true);
                    }
                }
            }

            return true;
        }

        return false;
    }

    protected Block getUncommonFlower() {
        return get(DANDELION);
    }
}




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