cn.nukkit.block.BlockScaffolding Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.block;
import cn.nukkit.Player;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.entity.Entity;
import cn.nukkit.entity.item.EntityFallingBlock;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemBlock;
import cn.nukkit.level.Level;
import cn.nukkit.math.AxisAlignedBB;
import cn.nukkit.math.BlockFace;
import cn.nukkit.math.SimpleAxisAlignedBB;
import cn.nukkit.nbt.tag.CompoundTag;
import cn.nukkit.utils.BlockColor;
import javax.annotation.Nonnull;
@PowerNukkitOnly
public class BlockScaffolding extends BlockFallableMeta {
public BlockScaffolding() {
// Does nothing
}
public BlockScaffolding(int meta) {
super(meta);
}
@Override
public int getId() {
return SCAFFOLDING;
}
@Override
public String getName() {
return "Scaffolding";
}
public int getStability() {
return getDamage() & 0x7;
}
public void setStability(int stability) {
setDamage(stability & 0x7 | (getDamage() & 0x8));
}
public boolean getStabilityCheck() {
return (getDamage() & 0x8) > 0;
}
public void setStabilityCheck(boolean check) {
if (check) {
setDamage(getDamage() | 0x8);
} else {
setDamage(getDamage() & 0x7);
}
}
@Override
public Item toItem() {
return new ItemBlock(new BlockScaffolding(0));
}
@Override
public boolean place(@Nonnull Item item, @Nonnull Block block, @Nonnull Block target, @Nonnull BlockFace face, double fx, double fy, double fz, Player player) {
if (block instanceof BlockLava) {
return false;
}
Block down = down();
if (target.getId() != SCAFFOLDING && down.getId() != SCAFFOLDING && down.getId() != AIR && !down.isSolid()) {
boolean scaffoldOnSide = false;
for (int i = 0; i < 4; i++) {
BlockFace sideFace = BlockFace.fromHorizontalIndex(i);
if (sideFace != face) {
Block side = getSide(sideFace);
if (side.getId() == SCAFFOLDING) {
scaffoldOnSide = true;
break;
}
}
}
if (!scaffoldOnSide) {
return false;
}
}
setDamage(0x8);
this.getLevel().setBlock(this, this, true, true);
return true;
}
@Override
public int onUpdate(int type) {
if (type == Level.BLOCK_UPDATE_NORMAL) {
Block down = down();
if (down.isSolid()) {
if (getDamage() != 0) {
setDamage(0);
this.getLevel().setBlock(this, this, true, true);
}
return type;
}
int stability = 7;
for (BlockFace face : BlockFace.values()) {
if (face == BlockFace.UP) {
continue;
}
Block otherBlock = getSide(face);
if (otherBlock.getId() == SCAFFOLDING) {
BlockScaffolding other = (BlockScaffolding) otherBlock;
int otherStability = other.getStability();
if (otherStability < stability) {
if (face == BlockFace.DOWN) {
stability = otherStability;
} else {
stability = otherStability + 1;
}
}
}
}
if (stability >= 7) {
if (getStabilityCheck()) {
super.onUpdate(type);
} else {
this.getLevel().scheduleUpdate(this, 0);
}
return type;
}
setStabilityCheck(false);
setStability(stability);
this.getLevel().setBlock(this, this, true, true);
return type;
} else if (type == Level.BLOCK_UPDATE_SCHEDULED) {
this.getLevel().useBreakOn(this);
return type;
}
return 0;
}
@Override
protected EntityFallingBlock createFallingEntity(CompoundTag customNbt) {
setDamage(0);
customNbt.putBoolean("BreakOnLava", true);
return super.createFallingEntity(customNbt);
}
@Override
public double getHardness() {
return 0.5;
}
@Override
public double getResistance() {
return 0;
}
@Override
public int getBurnChance() {
return 60;
}
@Override
public int getBurnAbility() {
return 60;
}
@PowerNukkitOnly
@Override
public int getWaterloggingLevel() {
return 1;
}
@Override
public boolean canBeActivated() {
return true;
}
@Override
public boolean canBeClimbed() {
return true;
}
@Override
public boolean canBeFlowedInto() {
return false;
}
@Override
protected AxisAlignedBB recalculateBoundingBox() {
return new SimpleAxisAlignedBB(x, y + (2.0/16), z, x + 1, y + 1, z + 1);
}
@Override
public void onEntityCollide(Entity entity) {
entity.resetFallDistance();
}
@Override
public boolean hasEntityCollision() {
return true;
}
@Override
public AxisAlignedBB getBoundingBox() {
return this;
}
@Override
public AxisAlignedBB getCollisionBoundingBox() {
return this;
}
@Override
public double getMinY() {
return this.y + (14.0/16);
}
@Override
protected AxisAlignedBB recalculateCollisionBoundingBox() {
return this;
}
@Override
public boolean canPassThrough() {
return true;
}
@Override
public boolean isTransparent() {
return true;
}
@Override
public BlockColor getColor() {
return BlockColor.TRANSPARENT_BLOCK_COLOR;
}
@Override
public boolean isSolid() {
return false;
}
@Since("1.3.0.0-PN")
@PowerNukkitOnly
@Override
public boolean isSolid(BlockFace side) {
return side == BlockFace.UP;
}
}