cn.nukkit.block.BlockTripWire Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.block;
import cn.nukkit.Player;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.entity.Entity;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemString;
import cn.nukkit.level.Level;
import cn.nukkit.math.AxisAlignedBB;
import cn.nukkit.math.BlockFace;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
/**
* @author CreeperFace
*/
public class BlockTripWire extends BlockTransparentMeta {
public BlockTripWire(int meta) {
super(meta);
}
public BlockTripWire() {
this(0);
}
@Override
public int getId() {
return TRIPWIRE;
}
@Override
public String getName() {
return "Tripwire";
}
@Override
public boolean canPassThrough() {
return true;
}
@PowerNukkitOnly
@Override
public int getWaterloggingLevel() {
return 2;
}
@Override
public boolean canBeFlowedInto() {
return false;
}
@Override
public double getResistance() {
return 0;
}
@Override
public double getHardness() {
return 0;
}
@Override
public AxisAlignedBB getBoundingBox() {
return null;
}
@Override
public Item toItem() {
return new ItemString();
}
public boolean isPowered() {
return (this.getDamage() & 1) > 0;
}
public boolean isAttached() {
return (this.getDamage() & 4) > 0;
}
public boolean isDisarmed() {
return (this.getDamage() & 8) > 0;
}
public void setPowered(boolean value) {
if (value ^ this.isPowered()) {
this.setDamage(this.getDamage() ^ 0x01);
}
}
public void setAttached(boolean value) {
if (value ^ this.isAttached()) {
this.setDamage(this.getDamage() ^ 0x04);
}
}
public void setDisarmed(boolean value) {
if (value ^ this.isDisarmed()) {
this.setDamage(this.getDamage() ^ 0x08);
}
}
@Override
public void onEntityCollide(Entity entity) {
if (!this.level.getServer().isRedstoneEnabled()) {
return;
}
if (!entity.doesTriggerPressurePlate()) {
return;
}
boolean powered = this.isPowered();
if (!powered) {
this.setPowered(true);
this.level.setBlock(this, this, true, false);
this.updateHook(false);
this.level.scheduleUpdate(this, 10);
}
}
private void updateHook(boolean scheduleUpdate) {
if (!this.level.getServer().isRedstoneEnabled()) {
return;
}
for (BlockFace side : new BlockFace[]{BlockFace.SOUTH, BlockFace.WEST}) {
for (int i = 1; i < 42; ++i) {
Block block = this.getSide(side, i);
if (block instanceof BlockTripWireHook) {
BlockTripWireHook hook = (BlockTripWireHook) block;
if (hook.getFacing() == side.getOpposite()) {
hook.calculateState(false, true, i, this);
}
/*if(scheduleUpdate) {
this.level.scheduleUpdate(hook, 10);
}*/
break;
}
if (block.getId() != Block.TRIPWIRE) {
break;
}
}
}
}
@Override
public int onUpdate(int type) {
if (!this.level.getServer().isRedstoneEnabled()) {
return 0;
}
if (type == Level.BLOCK_UPDATE_SCHEDULED) {
if (!isPowered()) {
return type;
}
boolean found = false;
for (Entity entity : this.level.getCollidingEntities(this.getCollisionBoundingBox())) {
if (!entity.doesTriggerPressurePlate()) {
continue;
}
found = true;
}
if (found) {
this.level.scheduleUpdate(this, 10);
} else {
this.setPowered(false);
this.level.setBlock(this, this, true, false);
this.updateHook(false);
}
return type;
}
return 0;
}
@Override
public boolean place(@Nonnull Item item, @Nonnull Block block, @Nonnull Block target, @Nonnull BlockFace face, double fx, double fy, double fz, @Nullable Player player) {
this.getLevel().setBlock(this, this, true, true);
this.updateHook(false);
return true;
}
@Override
public boolean onBreak(Item item) {
if (item.getId() == Item.SHEARS) {
this.setDisarmed(true);
this.level.setBlock(this, this, true, false);
this.updateHook(false);
this.getLevel().setBlock(this, Block.get(BlockID.AIR), true, true);
} else {
this.setPowered(true);
this.getLevel().setBlock(this, Block.get(BlockID.AIR), true, true);
this.updateHook(true);
}
return true;
}
@Override
public double getMaxY() {
return this.y + 0.5;
}
@Override
protected AxisAlignedBB recalculateCollisionBoundingBox() {
return this;
}
}