cn.nukkit.blockentity.BlockEntityNetherReactor Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of powernukkit Show documentation
Show all versions of powernukkit Show documentation
A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.blockentity;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.block.BlockID;
import cn.nukkit.blockproperty.value.NetherReactorState;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.math.MathHelper;
import cn.nukkit.nbt.tag.CompoundTag;
/**
* This entity allows to manipulate the save state of a nether reactor core, but changing it
* will cause no visual change. To see the changes in the world it would be necessary to
* change the block data value to {@code 0 1 or 3} but that is impossible in the recent versions
* because Minecraft Bedrock Edition has moved from block data to the block property & block state
* system and did not create a block property for the old nether reactor core block, making it
* impossible for the server to tell the client to render the red and dark versions of the block.
*/
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public class BlockEntityNetherReactor extends BlockEntitySpawnable {
private NetherReactorState reactorState;
private int progress;
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public BlockEntityNetherReactor(FullChunk chunk, CompoundTag nbt) {
super(chunk, nbt);
}
@Override
public boolean isBlockEntityValid() {
return getLevelBlock().getId() == BlockID.NETHER_REACTOR;
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public NetherReactorState getReactorState() {
return reactorState;
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public void setReactorState(NetherReactorState reactorState) {
this.reactorState = reactorState;
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public int getProgress() {
return progress;
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public void setProgress(int progress) {
this.progress = MathHelper.clamp(progress, 0, 900);
}
@Override
protected void initBlockEntity() {
reactorState = NetherReactorState.READY;
if (namedTag.containsShort("Progress")) {
progress = (short) namedTag.getShort("Progress");
}
if (namedTag.containsByte("HasFinished") && namedTag.getBoolean("HasFinished")) {
reactorState = NetherReactorState.FINISHED;
} else if (namedTag.containsByte("IsInitialized") && namedTag.getBoolean("IsInitialized")) {
reactorState = NetherReactorState.INITIALIZED;
} else {
reactorState = NetherReactorState.READY;
}
super.initBlockEntity();
}
@Override
public void saveNBT() {
super.saveNBT();
NetherReactorState reactorState = getReactorState();
namedTag.putShort("Progress", getProgress());
namedTag.putBoolean("HasFinished", reactorState == NetherReactorState.FINISHED);
namedTag.putBoolean("IsInitialized", reactorState == NetherReactorState.INITIALIZED);
}
@Override
public CompoundTag getSpawnCompound() {
NetherReactorState reactorState = getReactorState();
return new CompoundTag()
.putString("id", BlockEntity.NETHER_REACTOR)
.putInt("x", (int) this.x)
.putInt("y", (int) this.y)
.putInt("z", (int) this.z)
.putShort("Progress", getProgress())
.putBoolean("HasFinished", reactorState == NetherReactorState.FINISHED)
.putBoolean("IsInitialized", reactorState == NetherReactorState.INITIALIZED);
}
}