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cn.nukkit.entity.item.EntityArmorStand Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.entity.item;
import cn.nukkit.Player;
import cn.nukkit.Server;
import cn.nukkit.block.Block;
import cn.nukkit.block.BlockID;
import cn.nukkit.entity.Entity;
import cn.nukkit.entity.EntityLiving;
import cn.nukkit.event.entity.EntityDamageByEntityEvent;
import cn.nukkit.event.entity.EntityDamageEvent;
import cn.nukkit.inventory.EntityArmorInventory;
import cn.nukkit.inventory.EntityEquipmentInventory;
import cn.nukkit.inventory.InventoryHolder;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemArmor;
import cn.nukkit.item.ItemArmorStand;
import cn.nukkit.item.ItemID;
import cn.nukkit.level.GameRule;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.level.particle.DestroyBlockParticle;
import cn.nukkit.math.Vector3;
import cn.nukkit.nbt.NBTIO;
import cn.nukkit.nbt.tag.CompoundTag;
import cn.nukkit.nbt.tag.ListTag;
import cn.nukkit.network.protocol.LevelEventPacket;
import cn.nukkit.network.protocol.SetEntityDataPacket;
import cn.nukkit.scheduler.Task;
import java.util.Collection;
public class EntityArmorStand extends EntityLiving implements InventoryHolder {
private EntityEquipmentInventory equipmentInventory;
private EntityArmorInventory armorInventory;
private static final String TAG_MAINHAND = "Mainhand";
private static final String TAG_POSE_INDEX = "PoseIndex";
private static final String TAG_OFFHAND = "Offhand";
private static final String TAG_ARMOR = "Armor";
private static final int DATA_FLAGS2 = 91; //long (extended data flags)
private int vibrateTimer = 0;
@Override
public int getNetworkId() {
return 61;
}
public EntityArmorStand(FullChunk chunk, CompoundTag nbt) {
super(chunk, nbt);
}
@Override
protected void initEntity() {
this.setMaxHealth(6);
this.setHealth(6);
this.setImmobile(true);
super.initEntity();
this.equipmentInventory = new EntityEquipmentInventory(this);
this.armorInventory = new EntityArmorInventory(this);
if (this.namedTag.contains(TAG_MAINHAND)) {
this.equipmentInventory.setItemInHand(NBTIO.getItemHelper(this.namedTag.getCompound(TAG_MAINHAND)), true);
}
if (this.namedTag.contains(TAG_OFFHAND)) {
this.equipmentInventory.setOffhandItem(NBTIO.getItemHelper(this.namedTag.getCompound(TAG_OFFHAND)), true);
}
if (this.namedTag.contains(TAG_ARMOR)) {
ListTag armorList = this.namedTag.getList(TAG_ARMOR, CompoundTag.class);
for (CompoundTag armorTag : armorList.getAll()) {
this.armorInventory.setItem(armorTag.getByte("Slot"), NBTIO.getItemHelper(armorTag));
}
}
if (this.namedTag.contains(TAG_POSE_INDEX)) {
this.setPose(this.namedTag.getInt(TAG_POSE_INDEX));
}
}
@Override
public float getHeight() {
return 1.975f;
}
@Override
public float getWidth() {
return 0.5f;
}
@Override
protected float getGravity() {
return 0.04f;
}
@Override
public boolean onInteract(Player player, Item item, Vector3 clickedPos) {
//Pose
if (player.isSneaking()) {
if (this.getPose() >= 12) {
this.setPose(0);
} else {
this.setPose(this.getPose() + 1);
}
return true;
}
//Inventory
if (this.isValid() && !player.isSpectator()) {
int i = 0;
boolean flag = !item.isNull();
boolean isArmorSlot = false;
if (flag && item instanceof ItemArmor) {
ItemArmor itemArmor = (ItemArmor) item;
i = getArmorSlot(itemArmor);
isArmorSlot = true;
}
if (flag && (item.getId() == ItemID.SKULL) || item.getBlockId() == BlockID.PUMPKIN) {
i = 0;
}
int j =0;
double d3 = clickedPos.y - this.y;
boolean flag2 = false;
if (d3 >= 0.1 && d3 < 0.55 && !this.armorInventory.getItem(EntityArmorInventory.SLOT_FEET).isNull()) {
j = 3;
flag2 = isArmorSlot = true;
} else if (d3 >= 0.9 && d3 < 1.6 && !this.armorInventory.getItem(EntityArmorInventory.SLOT_CHEST).isNull()) {
j = 1;
flag2 = isArmorSlot = true;
} else if (d3 >= 0.4 && d3 < 1.2 && !this.armorInventory.getItem(EntityArmorInventory.SLOT_LEGS).isNull()) {
j = 2;
flag2 = isArmorSlot = true;
} else if (d3 >= 1.6 && !this.armorInventory.getItem(EntityArmorInventory.SLOT_HEAD).isNull()) {
flag2 = isArmorSlot = true;
} else if (!this.equipmentInventory.getItem(j).isNull()) {
flag2 = true;
}
if (flag) {
this.tryChangeEquipment(player, item, i, isArmorSlot);
} else if (flag2) {
this.tryChangeEquipment(player, item, j, isArmorSlot);
}
this.equipmentInventory.sendContents(player);
this.armorInventory.sendContents(player);
return flag || flag2;
}
return false;
}
private void tryChangeEquipment(Player player, Item handItem, int slot, boolean isArmorSlot) {
Item item = isArmorSlot ? this.armorInventory.getItem(slot) : this.equipmentInventory.getItem(slot);
if (player.isCreative() && item.isNull() && !handItem.isNull()) {
Item itemClone = handItem.clone();
itemClone.setCount(1);
if (isArmorSlot) {
this.armorInventory.setItem(slot, itemClone);
} else {
this.equipmentInventory.setItem(slot, itemClone);
}
} else if (!handItem.isNull() && handItem.getCount() > 1) {
if (item.isNull()) {
Item itemClone = handItem.clone();
itemClone.setCount(1);
if (isArmorSlot) {
this.armorInventory.setItem(slot, itemClone);
} else {
this.equipmentInventory.setItem(slot, itemClone);
}
player.getInventory().decreaseCount(player.getInventory().getHeldItemIndex());
}
} else {
if (isArmorSlot) {
this.armorInventory.setItem(slot, handItem);
} else {
this.equipmentInventory.setItem(slot, handItem);
}
int index = player.getInventory().getHeldItemIndex();
Server.getInstance().getScheduler().scheduleDelayedTask(new Task() {
@Override
public void onRun(int i) {
player.getInventory().decreaseCount(index);
player.getInventory().addItem(item);
}
}, 1);
}
}
private int getPose() {
return this.dataProperties.getInt(Entity.DATA_ARMOR_STAND_POSE_INDEX);
}
private void setPose(int pose) {
this.dataProperties.putInt(Entity.DATA_ARMOR_STAND_POSE_INDEX, pose);
SetEntityDataPacket setEntityDataPacket = new SetEntityDataPacket();
setEntityDataPacket.eid = this.getId();
setEntityDataPacket.metadata = this.getDataProperties();
Server.getInstance().getOnlinePlayers().values().forEach(all -> all.dataPacket(setEntityDataPacket));
}
@Override
public void saveNBT() {
super.saveNBT();
this.namedTag.put(TAG_MAINHAND, NBTIO.putItemHelper(this.equipmentInventory.getItemInHand()));
this.namedTag.put(TAG_OFFHAND, NBTIO.putItemHelper(this.equipmentInventory.getOffHandItem()));
if (this.armorInventory != null) {
ListTag armorTag = new ListTag<>(TAG_ARMOR);
for (int i = 0; i < 4; i++) {
armorTag.add(NBTIO.putItemHelper(this.armorInventory.getItem(i), i));
}
this.namedTag.putList(armorTag);
}
this.namedTag.putInt(TAG_POSE_INDEX, this.getPose());
}
@Override
public void spawnTo(Player player) {
super.spawnTo(player);
this.equipmentInventory.sendContents(player);
this.armorInventory.sendContents(player);
}
@Override
public void spawnToAll() {
if(this.chunk != null && !this.closed){
Collection chunkPlayers = this.level.getChunkPlayers(this.chunk.getX(), this.chunk.getZ()).values();
for (Player chunkPlayer : chunkPlayers) {
this.spawnTo(chunkPlayer);
}
}
}
@Override
public void fall(float fallDistance) {
super.fall(fallDistance);
this.level.addLevelSoundEvent(this, LevelEventPacket.EVENT_SOUND_ARMOR_STAND_FALL);
}
@Override
public boolean attack(EntityDamageEvent source) {
if (source instanceof EntityDamageByEntityEvent) {
EntityDamageByEntityEvent entityDamageByEntityEvent = (EntityDamageByEntityEvent) source;
Entity damager = entityDamageByEntityEvent.getDamager();
if (damager instanceof Player) {
Player damagerPlayer = (Player) damager;
if (damagerPlayer.isCreative()) {
this.level.addParticle(new DestroyBlockParticle(this, Block.get(BlockID.WOODEN_PLANKS)));
this.close();
return true;
} else {
if (level.getGameRules().getBoolean(GameRule.DO_ENTITY_DROPS)) {
this.level.dropItem(this, new ItemArmorStand());
this.equipmentInventory.getContents().values().forEach(items -> this.level.dropItem(this, items));
this.equipmentInventory.clearAll();
this.armorInventory.getContents().values().forEach(items -> this.level.dropItem(this, items));
this.armorInventory.clearAll();
}
}
}
}
switch (source.getCause()) {
case CONTACT:
case FALL:
source.setCancelled(true);
break;
default:
}
super.attack(source);
if (!source.isCancelled()) {
this.level.addParticle(new DestroyBlockParticle(this, Block.get(BlockID.WOODEN_PLANKS)));
this.setGenericFlag(Entity.DATA_FLAG_VIBRATING, true);
this.vibrateTimer = 20;
this.close();
}
return false;
}
@Override
public String getName() {
return "ArmorStand";
}
private static int getArmorSlot(ItemArmor armorItem) {
if (armorItem.isHelmet()) {
return 0;
} else if (armorItem.isChestplate()) {
return 1;
} else if (armorItem.isLeggings()) {
return 2;
} else {
return 3;
}
}
@Override
public boolean entityBaseTick(int tickDiff) {
boolean hasUpdate = super.entityBaseTick(tickDiff);
if (this.getGenericFlag(Entity.DATA_FLAG_VIBRATING) && this.vibrateTimer-- <= 0) {
this.setGenericFlag(Entity.DATA_FLAG_VIBRATING, false);
}
return hasUpdate;
}
private void setGenericFlag(int propertyId, boolean value) {
this.setDataFlag(propertyId >= 64 ? DATA_FLAGS2 : Entity.DATA_FLAGS, propertyId % 64, value);
}
private boolean getGenericFlag(int propertyId) {
return this.getDataFlag(propertyId >= 64 ? DATA_FLAGS2 : Entity.DATA_FLAGS, propertyId % 64);
}
public EntityEquipmentInventory getEquipmentInventory() {
return this.equipmentInventory;
}
@Override
public EntityArmorInventory getInventory() {
return this.armorInventory;
}
@Override
public boolean onUpdate(int currentTick) {
int tickDiff = currentTick - lastUpdate;
boolean hasUpdated = super.onUpdate(currentTick);
if (closed || tickDiff <= 0 && !justCreated) {
return hasUpdated;
}
this.timing.startTiming();
lastUpdate = currentTick;
boolean hasUpdate = entityBaseTick(tickDiff);
if (isAlive() && !onGround) {
motionY -= getGravity();
move(motionX, motionY, motionZ);
float friction = 1 - getDrag();
motionX *= friction;
motionY *= 1 - getDrag();
motionZ *= friction;
updateMovement();
hasUpdate = true;
}
this.timing.stopTiming();
return hasUpdate || !onGround || Math.abs(motionX) > 0.00001 || Math.abs(motionY) > 0.00001 || Math.abs(motionZ) > 0.00001;
}
}
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