cn.nukkit.entity.item.EntityPainting Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.entity.item;
import cn.nukkit.Player;
import cn.nukkit.blockentity.BlockEntityPistonArm;
import cn.nukkit.entity.Entity;
import cn.nukkit.entity.EntityHanging;
import cn.nukkit.event.entity.EntityDamageByEntityEvent;
import cn.nukkit.event.entity.EntityDamageEvent;
import cn.nukkit.item.ItemPainting;
import cn.nukkit.level.GameRule;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.math.BlockFace;
import cn.nukkit.math.BlockFace.Axis;
import cn.nukkit.math.SimpleAxisAlignedBB;
import cn.nukkit.math.Vector3;
import cn.nukkit.nbt.tag.CompoundTag;
import cn.nukkit.network.protocol.AddPaintingPacket;
import cn.nukkit.network.protocol.DataPacket;
import java.util.HashMap;
import java.util.Map;
/**
* @author MagicDroidX (Nukkit Project)
*/
public class EntityPainting extends EntityHanging {
public static final int NETWORK_ID = 83;
public final static Motive[] motives = Motive.values();
private Motive motive;
private float width;
private float length;
private float height;
public EntityPainting(FullChunk chunk, CompoundTag nbt) {
super(chunk, nbt);
}
public static Motive getMotive(String name) {
return Motive.BY_NAME.getOrDefault(name, Motive.KEBAB);
}
@Override
public float getWidth() {
return width;
}
@Override
public float getLength() {
return length;
}
@Override
public float getHeight() {
return height;
}
@Override
public int getNetworkId() {
return NETWORK_ID;
}
@Override
protected void initEntity() {
this.motive = getMotive(this.namedTag.getString("Motive"));
if (this.motive != null) {
BlockFace face = getHorizontalFacing();
Vector3 size = new Vector3(this.motive.width, this.motive.height, this.motive.width).multiply(0.5);
if (face.getAxis() == Axis.Z) {
size.z = 0.5;
} else {
size.x = 0.5;
}
this.width = (float) size.x;
this.length = (float) size.z;
this.height = (float) size.y;
this.boundingBox = new SimpleAxisAlignedBB(
this.x - size.x,
this.y - size.y,
this.z - size.z,
this.x + size.x,
this.y + size.y,
this.z + size.z
);
} else {
this.width = 0;
this.height = 0;
this.length = 0;
}
super.initEntity();
}
@Override
public DataPacket createAddEntityPacket() {
AddPaintingPacket addPainting = new AddPaintingPacket();
addPainting.entityUniqueId = this.getId();
addPainting.entityRuntimeId = this.getId();
addPainting.x = (float) this.x;
addPainting.y = (float) this.y;
addPainting.z = (float) this.z;
addPainting.direction = this.getDirection().getHorizontalIndex();
addPainting.title = this.namedTag.getString("Motive");
return addPainting;
}
@Override
public boolean attack(EntityDamageEvent source) {
if (super.attack(source)) {
if (source instanceof EntityDamageByEntityEvent) {
Entity damager = ((EntityDamageByEntityEvent) source).getDamager();
if (damager instanceof Player && ((Player) damager).isSurvival() && this.level.getGameRules().getBoolean(GameRule.DO_ENTITY_DROPS)) {
this.level.dropItem(this, new ItemPainting());
}
}
this.close();
return true;
} else {
return false;
}
}
@Override
public void saveNBT() {
super.saveNBT();
this.namedTag.putString("Motive", this.motive.title);
}
@Override
public void onPushByPiston(BlockEntityPistonArm piston) {
if (this.level.getGameRules().getBoolean(GameRule.DO_ENTITY_DROPS)) {
this.level.dropItem(this, new ItemPainting());
}
this.close();
}
public Motive getArt() {
return getMotive();
}
public Motive getMotive() {
return Motive.BY_NAME.get(namedTag.getString("Motive"));
}
public enum Motive {
KEBAB("Kebab", 1, 1),
AZTEC("Aztec", 1, 1),
ALBAN("Alban", 1, 1),
AZTEC2("Aztec2", 1, 1),
BOMB("Bomb", 1, 1),
PLANT("Plant", 1, 1),
WASTELAND("Wasteland", 1, 1),
WANDERER("Wanderer", 1, 2),
GRAHAM("Graham", 1, 2),
POOL("Pool", 2, 1),
COURBET("Courbet", 2, 1),
SUNSET("Sunset", 2, 1),
SEA("Sea", 2, 1),
CREEBET("Creebet", 2, 1),
MATCH("Match", 2, 2),
BUST("Bust", 2, 2),
STAGE("Stage", 2, 2),
VOID("Void", 2, 2),
SKULL_AND_ROSES("SkullAndRoses", 2, 2),
WITHER("Wither", 2, 2),
FIGHTERS("Fighters", 4, 2),
SKELETON("Skeleton", 4, 3),
DONKEY_KONG("DonkeyKong", 4, 3),
POINTER("Pointer", 4, 4),
PIG_SCENE("Pigscene", 4, 4),
FLAMING_SKULL("Flaming Skull", 4, 4);
public final String title;
public final int width;
public final int height;
private static final Map BY_NAME = new HashMap<>();
static {
for (Motive motive : values()) {
BY_NAME.put(motive.title, motive);
}
}
Motive(String title, int width, int height) {
this.title = title;
this.width = width;
this.height = height;
}
}
}