cn.nukkit.entity.passive.EntityAnimal Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.entity.passive;
import cn.nukkit.Player;
import cn.nukkit.entity.Entity;
import cn.nukkit.entity.EntityAgeable;
import cn.nukkit.entity.EntityCreature;
import cn.nukkit.entity.EntityNameable;
import cn.nukkit.item.Item;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.math.Vector3;
import cn.nukkit.nbt.tag.CompoundTag;
/**
* @author MagicDroidX (Nukkit Project)
*/
public abstract class EntityAnimal extends EntityCreature implements EntityAgeable, EntityNameable {
public EntityAnimal(FullChunk chunk, CompoundTag nbt) {
super(chunk, nbt);
}
@Override
public boolean isBaby() {
return this.getDataFlag(DATA_FLAGS, Entity.DATA_FLAG_BABY);
}
public boolean isBreedingItem(Item item) {
return item.getId() == Item.WHEAT; //default
}
@Override
public boolean onInteract(Player player, Item item, Vector3 clickedPos) {
return EntityNameable.super.onInteract(player, item, clickedPos)
|| EntityAnimal.super.onInteract(player, item, clickedPos);
}
}