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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.

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package cn.nukkit.entity.passive;

import cn.nukkit.Player;
import cn.nukkit.entity.Entity;
import cn.nukkit.entity.EntityAgeable;
import cn.nukkit.entity.EntityCreature;
import cn.nukkit.entity.EntityNameable;
import cn.nukkit.item.Item;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.math.Vector3;
import cn.nukkit.nbt.tag.CompoundTag;

/**
 * @author MagicDroidX (Nukkit Project)
 */
public abstract class EntityAnimal extends EntityCreature implements EntityAgeable, EntityNameable {
    public EntityAnimal(FullChunk chunk, CompoundTag nbt) {
        super(chunk, nbt);
    }

    @Override
    public boolean isBaby() {
        return this.getDataFlag(DATA_FLAGS, Entity.DATA_FLAG_BABY);
    }

    public boolean isBreedingItem(Item item) {
        return item.getId() == Item.WHEAT; //default
    }


    @Override
    public boolean onInteract(Player player, Item item, Vector3 clickedPos) {
        return EntityNameable.super.onInteract(player, item, clickedPos)
                || EntityAnimal.super.onInteract(player, item, clickedPos);
    }
}




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