cn.nukkit.entity.passive.EntityRabbit Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.entity.passive;
import cn.nukkit.item.Item;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.nbt.tag.CompoundTag;
/**
* @author BeYkeRYkt (Nukkit Project)
*/
public class EntityRabbit extends EntityAnimal {
public static final int NETWORK_ID = 18;
public EntityRabbit(FullChunk chunk, CompoundTag nbt) {
super(chunk, nbt);
}
@Override
public float getWidth() {
if (this.isBaby()) {
return 0.2f;
}
return 0.4f;
}
@Override
public float getHeight() {
if (this.isBaby()) {
return 0.25f;
}
return 0.5f;
}
@Override
public String getName() {
return "Rabbit";
}
@Override
public Item[] getDrops() {
return new Item[]{Item.get(((this.isOnFire()) ? Item.COOKED_RABBIT : Item.RAW_RABBIT)), Item.get(Item.RABBIT_HIDE), Item.get(Item.RABBIT_FOOT)};
}
@Override
public int getNetworkId() {
return NETWORK_ID;
}
@Override
protected void initEntity() {
super.initEntity();
setMaxHealth(10);
}
}