cn.nukkit.entity.passive.EntityVillager Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.entity.passive;
import cn.nukkit.entity.EntityAgeable;
import cn.nukkit.entity.EntityCreature;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.nbt.tag.CompoundTag;
public class EntityVillager extends EntityCreature implements EntityNPC, EntityAgeable {
public static final int NETWORK_ID = 115;
public EntityVillager(FullChunk chunk, CompoundTag nbt) {
super(chunk, nbt);
}
@Override
public int getNetworkId() {
return NETWORK_ID;
}
@Override
public float getWidth() {
if (this.isBaby()) {
return 0.3f;
}
return 0.6f;
}
@Override
public float getHeight() {
if (this.isBaby()) {
return 0.9f;
}
return 1.8f;
}
@Override
public String getName() {
return "Villager";
}
@Override
public void initEntity() {
super.initEntity();
this.setMaxHealth(20);
}
public boolean isBaby() {
return this.getDataFlag(DATA_FLAGS, DATA_FLAG_BABY);
}
public void setBaby(boolean baby) {
this.setDataFlag(DATA_FLAGS, DATA_FLAG_BABY, baby);
this.setScale(baby ? 0.5f : 1);
}
}