cn.nukkit.entity.passive.EntityVillagerV1 Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.entity.passive;
import cn.nukkit.entity.Entity;
import cn.nukkit.entity.EntityAgeable;
import cn.nukkit.entity.EntityCreature;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.nbt.tag.CompoundTag;
/**
* @author Pub4Game
* @since 21.06.2016
*/
public class EntityVillagerV1 extends EntityCreature implements EntityNPC, EntityAgeable {
public static final int PROFESSION_FARMER = 0;
public static final int PROFESSION_LIBRARIAN = 1;
public static final int PROFESSION_PRIEST = 2;
public static final int PROFESSION_BLACKSMITH = 3;
public static final int PROFESSION_BUTCHER = 4;
public static final int PROFESSION_GENERIC = 5;
public static final int NETWORK_ID = 15;
public EntityVillagerV1(FullChunk chunk, CompoundTag nbt) {
super(chunk, nbt);
}
@Override
public float getWidth() {
if (this.isBaby()) {
return 0.3f;
}
return 0.6f;
}
@Override
public float getHeight() {
if (this.isBaby()) {
return 0.9f;
}
return 1.8f;
}
@Override
public String getName() {
return "Villager";
}
@Override
public int getNetworkId() {
return NETWORK_ID;
}
@Override
public void initEntity() {
super.initEntity();
this.setMaxHealth(20);
if (!this.namedTag.contains("Profession")) {
this.setProfession(PROFESSION_GENERIC);
}
}
public int getProfession() {
return this.namedTag.getInt("Profession");
}
public void setProfession(int profession) {
this.namedTag.putInt("Profession", profession);
}
@Override
public boolean isBaby() {
return this.getDataFlag(DATA_FLAGS, Entity.DATA_FLAG_BABY);
}
}