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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.

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package cn.nukkit.event;

import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;

/**
 * 定义一个事件的处理器的注解。
* Annotation that defines a handler. * *

一个处理器的重要程度被称作处理器的优先级,优先级高的处理器有更多的决定权。参见:{@link #priority()}
* The importance of a handler is called its priority, handlers with higher priority speaks louder then * lower ones. See: {@link #priority()}

* *

处理器可以选择忽略或不忽略被取消的事件,这种特性可以在{@link #ignoreCancelled()}中定义。
* A handler can choose to ignore a cancelled event or not, that can be defined in {@link #ignoreCancelled()}.

* * @author MagicDroidX(code) @ Nukkit Project * @author null(javadoc) @ Nukkit Project * @see cn.nukkit.event.Listener * @see cn.nukkit.event.Event * @since Nukkit 1.0 | Nukkit API 1.0.0 */ @Target(ElementType.METHOD) @Retention(RetentionPolicy.RUNTIME) public @interface EventHandler { /** * 定义这个处理器的优先级。
* Define the priority of the handler. * *

Nukkit调用处理器时会按照优先级从低到高的顺序调用,这样保证了高优先级的监听器能覆盖低优先级监听器做出的处理。 * 调用的先后顺序如下:

* When Nukkit calls all handlers, ones with lower priority is called earlier, * that make handlers with higher priority can replace the decisions made by lower ones. * The order that Nukkit call handlers is from the first to the last as: *
    *
  1. EventPriority.LOWEST *
  2. EventPriority.LOW *
  3. EventPriority.NORMAL *
  4. EventPriority.HIGH *
  5. EventPriority.HIGHEST *
  6. EventPriority.MONITOR *
* * @return 这个处理器的优先级。
The priority of this handler. * @see cn.nukkit.event.EventHandler */ EventPriority priority() default EventPriority.NORMAL; /** * 定义这个处理器是否忽略被取消的事件。
* Define if the handler ignores a cancelled event. * *

如果为{@code true}而且事件发生,这个处理器不会被调用,反之相反。
* If ignoreCancelled is {@code true} and the event is cancelled, the method is * not called. Otherwise, the method is always called.

* * @return 这个处理器是否忽略被取消的事件。
Whether cancelled events should be ignored. * @see cn.nukkit.event.EventHandler */ boolean ignoreCancelled() default false; }




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