cn.nukkit.inventory.PlayerUIInventory Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of powernukkit Show documentation
Show all versions of powernukkit Show documentation
A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.inventory;
import cn.nukkit.Player;
import cn.nukkit.item.Item;
import cn.nukkit.network.protocol.InventorySlotPacket;
import cn.nukkit.network.protocol.types.ContainerIds;
import java.util.HashMap;
public class PlayerUIInventory extends BaseInventory {
private final Player player;
private final PlayerCursorInventory cursorInventory;
private final CraftingGrid craftingGrid;
private final BigCraftingGrid bigCraftingGrid;
public PlayerUIInventory(Player player) {
super(player, InventoryType.UI, new HashMap<>(), 51);
this.player = player;
this.cursorInventory = new PlayerCursorInventory(this);
this.craftingGrid = new CraftingGrid(this);
this.bigCraftingGrid = new BigCraftingGrid(this);
}
public PlayerCursorInventory getCursorInventory() {
return cursorInventory;
}
public CraftingGrid getCraftingGrid() {
return craftingGrid;
}
public BigCraftingGrid getBigCraftingGrid() {
return bigCraftingGrid;
}
@Override
public void setSize(int size) {
throw new UnsupportedOperationException("UI size is immutable");
}
@Override
public void sendSlot(int index, Player... target) {
InventorySlotPacket pk = new InventorySlotPacket();
pk.slot = index;
pk.item = this.getItem(index);
for (Player p : target) {
if (p == this.getHolder()) {
pk.inventoryId = ContainerIds.UI;
} else {
int id;
if ((id = p.getWindowId(this)) == ContainerIds.NONE) {
this.close(p);
continue;
}
pk.inventoryId = id;
}
p.dataPacket(pk);
}
}
@Override
public void sendContents(Player... target) {
//doesn't work here
}
@Override
public void onSlotChange(int index, Item before, boolean send) {
switch (player.craftingType) {
case Player.CRAFTING_GRINDSTONE:
if (index >= GrindstoneInventory.OFFSET) {
Inventory inventory = player.getWindowById(Player.ANVIL_WINDOW_ID);
if (inventory instanceof GrindstoneInventory && (index == 50 || index - GrindstoneInventory.OFFSET < inventory.getSize())) {
inventory.onSlotChange(index == 50 ? 2 : index - GrindstoneInventory.OFFSET, before, send);
}
}
return;
case Player.CRAFTING_ANVIL:
if (index >= AnvilInventory.OFFSET) {
Inventory inventory = player.getWindowById(Player.ANVIL_WINDOW_ID);
if (inventory instanceof AnvilInventory && (index == 50 || index - AnvilInventory.OFFSET < inventory.getSize())) {
inventory.onSlotChange(index == 50 ? 2 : index - AnvilInventory.OFFSET, before, send);
}
}
return;
default:
super.onSlotChange(index, before, send);
}
}
public void onSlotChangeBase(int index, Item before, boolean send) {
super.onSlotChange(index, before, send);
}
@Override
public int getSize() {
return 51;
}
@Override
public Player getHolder() {
return player;
}
}