cn.nukkit.item.ItemBow Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.item;
import cn.nukkit.Player;
import cn.nukkit.Server;
import cn.nukkit.api.PowerNukkitDifference;
import cn.nukkit.entity.Entity;
import cn.nukkit.entity.projectile.EntityArrow;
import cn.nukkit.entity.projectile.EntityProjectile;
import cn.nukkit.event.entity.EntityShootBowEvent;
import cn.nukkit.event.entity.ProjectileLaunchEvent;
import cn.nukkit.inventory.Inventory;
import cn.nukkit.item.enchantment.Enchantment;
import cn.nukkit.level.Sound;
import cn.nukkit.math.Vector3;
import cn.nukkit.nbt.tag.CompoundTag;
import cn.nukkit.nbt.tag.DoubleTag;
import cn.nukkit.nbt.tag.FloatTag;
import cn.nukkit.nbt.tag.ListTag;
import java.util.Random;
import java.util.stream.Stream;
/**
* @author MagicDroidX (Nukkit Project)
*/
public class ItemBow extends ItemTool {
public ItemBow() {
this(0, 1);
}
public ItemBow(Integer meta) {
this(meta, 1);
}
public ItemBow(Integer meta, int count) {
super(BOW, meta, count, "Bow");
}
@Override
public int getMaxDurability() {
return ItemTool.DURABILITY_BOW;
}
@Override
public int getEnchantAbility() {
return 1;
}
@Override
public boolean onClickAir(Player player, Vector3 directionVector) {
return player.isCreative() ||
Stream.of(player.getInventory(), player.getOffhandInventory())
.anyMatch(inv -> inv.contains(Item.get(ItemID.ARROW)));
}
@PowerNukkitDifference(info = "Using new method to play sounds", since = "1.4.0.0-PN")
@Override
public boolean onRelease(Player player, int ticksUsed) {
Item itemArrow = Item.get(Item.ARROW, 0, 1);
Inventory inventory = player.getOffhandInventory();
if (!inventory.contains(itemArrow) && !(inventory = player.getInventory()).contains(itemArrow) && player.isSurvival()) {
player.getOffhandInventory().sendContents(player);
inventory.sendContents(player);
return false;
}
double damage = 2;
Enchantment bowDamage = this.getEnchantment(Enchantment.ID_BOW_POWER);
if (bowDamage != null && bowDamage.getLevel() > 0) {
damage += 0.25 * (bowDamage.getLevel() + 1);
}
Enchantment flameEnchant = this.getEnchantment(Enchantment.ID_BOW_FLAME);
boolean flame = flameEnchant != null && flameEnchant.getLevel() > 0;
CompoundTag nbt = new CompoundTag()
.putList(new ListTag("Pos")
.add(new DoubleTag("", player.x))
.add(new DoubleTag("", player.y + player.getEyeHeight()))
.add(new DoubleTag("", player.z)))
.putList(new ListTag("Motion")
.add(new DoubleTag("", -Math.sin(player.yaw / 180 * Math.PI) * Math.cos(player.pitch / 180 * Math.PI)))
.add(new DoubleTag("", -Math.sin(player.pitch / 180 * Math.PI)))
.add(new DoubleTag("", Math.cos(player.yaw / 180 * Math.PI) * Math.cos(player.pitch / 180 * Math.PI))))
.putList(new ListTag("Rotation")
.add(new FloatTag("", (player.yaw > 180 ? 360 : 0) - (float) player.yaw))
.add(new FloatTag("", (float) -player.pitch)))
.putShort("Fire", flame ? 45 * 60 : 0)
.putDouble("damage", damage);
double p = (double) ticksUsed / 20;
double f = Math.min((p * p + p * 2) / 3, 1) * 2;
EntityArrow arrow = (EntityArrow) Entity.createEntity("Arrow", player.chunk, nbt, player, f == 2);
if (arrow == null) {
return false;
}
EntityShootBowEvent entityShootBowEvent = new EntityShootBowEvent(player, this, arrow, f);
if (f < 0.1 || ticksUsed < 3) {
entityShootBowEvent.setCancelled();
}
Server.getInstance().getPluginManager().callEvent(entityShootBowEvent);
if (entityShootBowEvent.isCancelled()) {
entityShootBowEvent.getProjectile().kill();
player.getInventory().sendContents(player);
player.getOffhandInventory().sendContents(player);
} else {
entityShootBowEvent.getProjectile().setMotion(entityShootBowEvent.getProjectile().getMotion().multiply(entityShootBowEvent.getForce()));
Enchantment infinityEnchant = this.getEnchantment(Enchantment.ID_BOW_INFINITY);
boolean infinity = infinityEnchant != null && infinityEnchant.getLevel() > 0;
EntityProjectile projectile;
if (infinity && (projectile = entityShootBowEvent.getProjectile()) instanceof EntityArrow) {
((EntityArrow) projectile).setPickupMode(EntityArrow.PICKUP_CREATIVE);
}
if (player.isSurvival()) {
if (!infinity) {
inventory.removeItem(itemArrow);
}
if (!this.isUnbreakable()) {
Enchantment durability = this.getEnchantment(Enchantment.ID_DURABILITY);
if (!(durability != null && durability.getLevel() > 0 && (100 / (durability.getLevel() + 1)) <= new Random().nextInt(100))) {
this.setDamage(this.getDamage() + 1);
if (this.getDamage() >= getMaxDurability()) {
player.getLevel().addSound(player, Sound.RANDOM_BREAK);
this.count--;
}
player.getInventory().setItemInHand(this);
}
}
}
if (entityShootBowEvent.getProjectile() != null) {
ProjectileLaunchEvent projectev = new ProjectileLaunchEvent(entityShootBowEvent.getProjectile());
Server.getInstance().getPluginManager().callEvent(projectev);
if (projectev.isCancelled()) {
entityShootBowEvent.getProjectile().kill();
} else {
entityShootBowEvent.getProjectile().spawnToAll();
player.getLevel().addSound(player, Sound.RANDOM_BOW);
}
}
}
return true;
}
}