cn.nukkit.item.ItemGlassBottle Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of powernukkit Show documentation
Show all versions of powernukkit Show documentation
A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.item;
import cn.nukkit.Player;
import cn.nukkit.block.Block;
import cn.nukkit.block.BlockBeehive;
import cn.nukkit.level.Level;
import cn.nukkit.level.Sound;
import cn.nukkit.math.BlockFace;
public class ItemGlassBottle extends Item {
public ItemGlassBottle() {
this(0, 1);
}
public ItemGlassBottle(Integer meta) {
this(meta, 1);
}
public ItemGlassBottle(Integer meta, int count) {
super(GLASS_BOTTLE, meta, count, "Glass Bottle");
}
@Override
public boolean canBeActivated() {
return true;
}
@Override
public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) {
Item filled = null;
if (target.getId() == WATER || target.getId() == STILL_WATER) {
filled = new ItemPotion();
} else if (target instanceof BlockBeehive && ((BlockBeehive) target).isFull()) {
filled = Item.get(HONEY_BOTTLE);
((BlockBeehive) target).honeyCollected(player);
level.addSound(player, Sound.BUCKET_FILL_WATER);
}
if (filled != null) {
if (this.count == 1) {
player.getInventory().setItemInHand(filled);
} else if (this.count > 1) {
this.count--;
player.getInventory().setItemInHand(this);
if (player.getInventory().canAddItem(filled)) {
player.getInventory().addItem(filled);
} else {
player.getLevel().dropItem(player.add(0, 1.3, 0), filled, player.getDirectionVector().multiply(0.4));
}
}
}
return false;
}
}