cn.nukkit.item.ItemTrident Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.item;
import cn.nukkit.Player;
import cn.nukkit.Server;
import cn.nukkit.api.PowerNukkitDifference;
import cn.nukkit.entity.Entity;
import cn.nukkit.entity.projectile.EntityProjectile;
import cn.nukkit.entity.projectile.EntityThrownTrident;
import cn.nukkit.event.entity.EntityShootBowEvent;
import cn.nukkit.event.entity.ProjectileLaunchEvent;
import cn.nukkit.level.Sound;
import cn.nukkit.math.Vector3;
import cn.nukkit.nbt.tag.CompoundTag;
import cn.nukkit.nbt.tag.DoubleTag;
import cn.nukkit.nbt.tag.FloatTag;
import cn.nukkit.nbt.tag.ListTag;
/**
* @author PetteriM1
*/
public class ItemTrident extends ItemTool {
public ItemTrident() {
this(0, 1);
}
public ItemTrident(Integer meta) {
this(meta, 1);
}
public ItemTrident(Integer meta, int count) {
super(TRIDENT, meta, count, "Trident");
}
@Override
public int getMaxDurability() {
return ItemTool.DURABILITY_TRIDENT;
}
@Override
public boolean isSword() {
return true;
}
@Override
public int getAttackDamage() {
return 9;
}
@Override
public boolean onClickAir(Player player, Vector3 directionVector) {
return true;
}
@PowerNukkitDifference(info = "Using new method to play sounds", since = "1.4.0.0-PN")
@Override
public boolean onRelease(Player player, int ticksUsed) {
this.useOn(player);
CompoundTag nbt = new CompoundTag()
.putList(new ListTag("Pos")
.add(new DoubleTag("", player.x))
.add(new DoubleTag("", player.y + player.getEyeHeight()))
.add(new DoubleTag("", player.z)))
.putList(new ListTag("Motion")
.add(new DoubleTag("", -Math.sin(player.yaw / 180 * Math.PI) * Math.cos(player.pitch / 180 * Math.PI)))
.add(new DoubleTag("", -Math.sin(player.pitch / 180 * Math.PI)))
.add(new DoubleTag("", Math.cos(player.yaw / 180 * Math.PI) * Math.cos(player.pitch / 180 * Math.PI))))
.putList(new ListTag("Rotation")
.add(new FloatTag("", (player.yaw > 180 ? 360 : 0) - (float) player.yaw))
.add(new FloatTag("", (float) -player.pitch)));
double p = (double) ticksUsed / 20;
double f = Math.min((p * p + p * 2) / 3, 1) * 2;
EntityThrownTrident trident = (EntityThrownTrident) Entity.createEntity("ThrownTrident", player.chunk, nbt, player, f == 2);
if (trident == null) {
return false;
}
trident.setItem(this);
EntityShootBowEvent entityShootBowEvent = new EntityShootBowEvent(player, this, trident, f);
if (f < 0.1 || ticksUsed < 5) {
entityShootBowEvent.setCancelled();
}
Server.getInstance().getPluginManager().callEvent(entityShootBowEvent);
if (entityShootBowEvent.isCancelled()) {
entityShootBowEvent.getProjectile().kill();
} else {
entityShootBowEvent.getProjectile().setMotion(entityShootBowEvent.getProjectile().getMotion().multiply(entityShootBowEvent.getForce()));
if (entityShootBowEvent.getProjectile() instanceof EntityProjectile) {
ProjectileLaunchEvent ev = new ProjectileLaunchEvent(entityShootBowEvent.getProjectile());
Server.getInstance().getPluginManager().callEvent(ev);
if (ev.isCancelled()) {
entityShootBowEvent.getProjectile().kill();
} else {
entityShootBowEvent.getProjectile().spawnToAll();
player.getLevel().addSound(player, Sound.ITEM_TRIDENT_THROW);
if (!player.isCreative()) {
this.count--;
player.getInventory().setItemInHand(this);
}
}
}
}
return true;
}
}