cn.nukkit.level.Position Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.level;
import cn.nukkit.api.PowerNukkitDifference;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.block.Block;
import cn.nukkit.blockentity.BlockEntity;
import cn.nukkit.blockstate.BlockState;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.math.BlockFace;
import cn.nukkit.math.Vector3;
import cn.nukkit.positiontracking.NamedPosition;
import cn.nukkit.utils.LevelException;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
/**
* @author MagicDroidX (Nukkit Project)
*/
@PowerNukkitDifference(since = "1.4.0.0-PN", info = "Overrides NamedPosition instead of Vector3")
public class Position extends NamedPosition {
public Level level;
public Position() {
this(0, 0, 0, null);
}
public Position(double x) {
this(x, 0, 0, null);
}
public Position(double x, double y) {
this(x, y, 0, null);
}
public Position(double x, double y, double z) {
this(x, y, z, null);
}
public Position(double x, double y, double z, Level level) {
this.x = x;
this.y = y;
this.z = z;
this.level = level;
}
public static Position fromObject(Vector3 pos) {
return fromObject(pos, null);
}
public static Position fromObject(Vector3 pos, Level level) {
return new Position(pos.x, pos.y, pos.z, level);
}
public Level getLevel() {
return this.level;
}
public Position setLevel(Level level) {
this.level = level;
return this;
}
public boolean isValid() {
return this.level != null;
}
public boolean setStrong() {
return false;
}
public boolean setWeak() {
return false;
}
public Position getSide(BlockFace face) {
return this.getSide(face, 1);
}
public Position getSide(BlockFace face, int step) {
return Position.fromObject(super.getSide(face, step), getValidLevel());
}
@Override
public String toString() {
return "Position(level=" + (this.isValid() ? this.getLevel().getName() : "null") + ",x=" + this.x + ",y=" + this.y + ",z=" + this.z + ")";
}
@Override
public Position setComponents(double x, double y, double z) {
this.x = x;
this.y = y;
this.z = z;
return this;
}
@Since("1.4.0.0-PN")
@PowerNukkitOnly
@Override
public Position setComponents(Vector3 pos) {
super.setComponents(pos);
return this;
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
@Nullable
public BlockEntity getLevelBlockEntity() {
return getValidLevel().getBlockEntity(this);
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
@Nullable
public final T getTypedBlockEntity(@Nonnull Class type) {
BlockEntity blockEntity = getValidLevel().getBlockEntity(this);
return type.isInstance(blockEntity) ? type.cast(blockEntity) : null;
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
@Nonnull
public BlockState getLevelBlockState() {
return getLevelBlockState(0);
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
@Nonnull
public BlockState getLevelBlockState(int layer) {
return getValidLevel().getBlockStateAt(getFloorX(), getFloorY(), getFloorZ(), layer);
}
public Block getLevelBlock() {
return getValidLevel().getBlock(this);
}
public Block getLevelBlockAtLayer(int layer) {
return getValidLevel().getBlock(this, layer);
}
@Nonnull
public Location getLocation() {
return new Location(this.x, this.y, this.z, 0, 0, getValidLevel());
}
@Since("1.4.0.0-PN")
@PowerNukkitOnly
@Nonnull
@Override
public String getLevelName() {
return getValidLevel().getName();
}
@Since("1.4.0.0-PN")
@PowerNukkitOnly
@Nonnull
public final Level getValidLevel() {
Level level = this.level;
if (level == null) {
throw new LevelException("Undefined Level reference");
}
return level;
}
@Override
public Position add(double x) {
return this.add(x, 0, 0);
}
@Override
public Position add(double x, double y) {
return this.add(x, y, 0);
}
@Override
public Position add(double x, double y, double z) {
return new Position(this.x + x, this.y + y, this.z + z, this.level);
}
@Override
public Position add(Vector3 x) {
return new Position(this.x + x.getX(), this.y + x.getY(), this.z + x.getZ(), this.level);
}
@Override
public Position subtract() {
return this.subtract(0, 0, 0);
}
@Override
public Position subtract(double x) {
return this.subtract(x, 0, 0);
}
@Override
public Position subtract(double x, double y) {
return this.subtract(x, y, 0);
}
@Override
public Position subtract(double x, double y, double z) {
return this.add(-x, -y, -z);
}
@Override
public Position subtract(Vector3 x) {
return this.add(-x.getX(), -x.getY(), -x.getZ());
}
@Override
public Position multiply(double number) {
return new Position(this.x * number, this.y * number, this.z * number, this.level);
}
@Override
public Position divide(double number) {
return new Position(this.x / number, this.y / number, this.z / number, this.level);
}
@Override
public Position ceil() {
return new Position((int) Math.ceil(this.x), (int) Math.ceil(this.y), (int) Math.ceil(this.z), this.level);
}
@Override
public Position floor() {
return new Position(this.getFloorX(), this.getFloorY(), this.getFloorZ(), this.level);
}
@Override
public Position round() {
return new Position(Math.round(this.x), Math.round(this.y), Math.round(this.z), this.level);
}
@Override
public Position abs() {
return new Position((int) Math.abs(this.x), (int) Math.abs(this.y), (int) Math.abs(this.z), this.level);
}
@Override
public Position clone() {
return (Position) super.clone();
}
@Nullable
public FullChunk getChunk() {
return isValid() ? level.getChunk(getChunkX(), getChunkZ()) : null;
}
}