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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.level.format;
import cn.nukkit.api.DeprecationDetails;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.block.Block;
import cn.nukkit.blockstate.BlockState;
import cn.nukkit.math.BlockVector3;
import cn.nukkit.nbt.tag.CompoundTag;
import cn.nukkit.utils.BinaryStream;
import javax.annotation.Nonnull;
import javax.annotation.ParametersAreNonnullByDefault;
import java.util.ArrayList;
import java.util.List;
import java.util.function.BiPredicate;
/**
* @author MagicDroidX (Nukkit Project)
*/
@ParametersAreNonnullByDefault
public interface ChunkSection {
int getY();
int getBlockId(int x, int y, int z);
@PowerNukkitOnly
int getBlockId(int x, int y, int z, int layer);
void setBlockId(int x, int y, int z, int id);
@Deprecated
@DeprecationDetails(reason = "The data is limited to 32 bits", replaceWith = "getBlockState", since = "1.4.0.0-PN")
int getBlockData(int x, int y, int z);
@PowerNukkitOnly
int getBlockData(int x, int y, int z, int layer);
@Deprecated
@DeprecationDetails(reason = "The data is limited to 32 bits", replaceWith = "getBlockState", since = "1.4.0.0-PN")
void setBlockData(int x, int y, int z, int data);
@Deprecated
@DeprecationDetails(reason = "The data is limited to 32 bits", replaceWith = "getBlockState", since = "1.4.0.0-PN")
@PowerNukkitOnly
void setBlockData(int x, int y, int z, int layer, int data);
@Deprecated
@DeprecationDetails(reason = "The meta is limited to 32 bits", since = "1.3.0.0-PN")
int getFullBlock(int x, int y, int z);
@PowerNukkitOnly
@Deprecated
@DeprecationDetails(reason = "The meta is limited to 32 bits", since = "1.3.0.0-PN")
int getFullBlock(int x, int y, int z, int layer);
@PowerNukkitOnly
@Since("1.3.0.0-PN")
@Nonnull
default BlockState getBlockState(int x, int y, int z) {
return getBlockState(x, y, z, 0);
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
@Nonnull
default BlockState getBlockState(int x, int y, int z, int layer) {
return BlockState.of(getBlockId(x, y, z, layer), getBlockData(x, y, z, layer));
}
@Deprecated
@DeprecationDetails(since = "1.4.0.0-PN", reason = "If the stored state is invalid, returns a BlockUnknown",
replaceWith = "getAndSetBlockState")
@PowerNukkitOnly
@Nonnull
Block getAndSetBlock(int x, int y, int z, int layer, Block block);
@Deprecated
@DeprecationDetails(since = "1.4.0.0-PN", reason = "If the stored state is invalid, returns a BlockUnknown",
replaceWith = "getAndSetBlockState")
@Nonnull
Block getAndSetBlock(int x, int y, int z, Block block);
@PowerNukkitOnly
@Since("1.4.0.0-PN")
BlockState getAndSetBlockState(int x, int y, int z, int layer, BlockState state);
@PowerNukkitOnly
@Since("1.4.0.0-PN")
default BlockState getAndSetBlockState(int x, int y, int z, BlockState state) {
return getAndSetBlockState(x, y, z, 0, state);
}
@PowerNukkitOnly
void setBlockId(int x, int y, int z, int layer, int id);
@Deprecated
@DeprecationDetails(reason = "The meta is limited to 32 bits", since = "1.3.0.0-PN", replaceWith = "setBlockState(int x, int y, int z, BlockState state)")
boolean setFullBlockId(int x, int y, int z, int fullId);
@Deprecated
@DeprecationDetails(reason = "The meta is limited to 32 bits", since = "1.3.0.0-PN", replaceWith = "setBlockStateAtLayer(int x, int y, int z, int layer, BlockState state)")
boolean setFullBlockId(int x, int y, int z, int layer, int fullId);
@PowerNukkitOnly
boolean setBlockAtLayer(int x, int y, int z, int layer, int blockId);
boolean setBlock(int x, int y, int z, int blockId);
@Deprecated
@DeprecationDetails(reason = "The data is limited to 32 bits", replaceWith = "getBlockState", since = "1.4.0.0-PN")
boolean setBlock(int x, int y, int z, int blockId, int meta);
@Deprecated
@DeprecationDetails(reason = "The data is limited to 32 bits", replaceWith = "getBlockState", since = "1.4.0.0-PN")
@PowerNukkitOnly
boolean setBlockAtLayer(int x, int y, int z, int layer, int blockId, int meta);
int getBlockSkyLight(int x, int y, int z);
void setBlockSkyLight(int x, int y, int z, int level);
int getBlockLight(int x, int y, int z);
void setBlockLight(int x, int y, int z, int level);
byte[] getSkyLightArray();
byte[] getLightArray();
boolean isEmpty();
void writeTo(BinaryStream stream);
@PowerNukkitOnly
int getMaximumLayer();
@PowerNukkitOnly
@Nonnull
CompoundTag toNBT();
@Nonnull
ChunkSection copy();
@PowerNukkitOnly("Needed for level backward compatibility")
@Since("1.3.0.0-PN")
default int getContentVersion() {
return 0;
}
@PowerNukkitOnly("Needed for level backward compatibility")
@Since("1.3.1.0-PN")
default void setContentVersion(int contentVersion) {
// Does nothing
}
@PowerNukkitOnly()
@Since("1.4.0.0-PN")
default boolean hasBlocks() {
return !isEmpty();
}
boolean setBlockStateAtLayer(int x, int y, int z, int layer, BlockState state);
default boolean setBlockState(int x, int y, int z, BlockState state) {
return setBlockStateAtLayer(x, y, z, 0, state);
}
int getBlockChangeStateAbove(int x, int y, int z);
@PowerNukkitOnly
@Since("1.4.0.0-PN")
default void delayPaletteUpdates() {
// Does nothing
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
default List scanBlocks(LevelProvider provider, int offsetX, int offsetZ, BlockVector3 min, BlockVector3 max, BiPredicate condition) {
int offsetY = getY() << 4;
List results = new ArrayList<>();
BlockVector3 current = new BlockVector3();
int minX = Math.max(0, min.x - offsetX);
int minY = Math.max(0, min.y - offsetY);
int minZ = Math.max(0, min.z - offsetZ);
for (int x = Math.min(max.x - offsetX, 15); x >= minX; x--) {
current.x = offsetX + x;
for (int z = Math.min(max.z - offsetZ, 15); z >= minZ; z--) {
current.z = offsetZ + z;
for (int y = Math.min(max.y - offsetY, 15); y >= minY; y--) {
current.y = offsetY + y;
BlockState state = getBlockState(x, y, z);
if (condition.test(current, state)) {
results.add(state.getBlockRepairing(provider.getLevel(), current, 0));
}
}
}
}
return results;
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
default void compressStorageLayers() {
}
}