cn.nukkit.level.format.anvil.palette.BitArray256 Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.level.format.anvil.palette;
import cn.nukkit.utils.ThreadCache;
/**
* @author https://github.com/boy0001/
*/
public final class BitArray256 {
private final int bitsPerEntry;
protected final long[] data;
public BitArray256(int bitsPerEntry) {
this.bitsPerEntry = bitsPerEntry;
int longLen = (this.bitsPerEntry * 256) >> 6;
this.data = new long[longLen];
}
public BitArray256(BitArray256 other) {
this.bitsPerEntry = other.bitsPerEntry;
this.data = other.data.clone();
}
public final void setAt(int index, int value) {
int bitIndexStart = index * bitsPerEntry;
int longIndexStart = bitIndexStart >> 6;
int localBitIndexStart = bitIndexStart & 63;
this.data[longIndexStart] = this.data[longIndexStart] & ~((long) ((1 << bitsPerEntry) - 1) << localBitIndexStart) | ((long) value) << localBitIndexStart;
if(localBitIndexStart > 64 - bitsPerEntry) {
int longIndexEnd = longIndexStart + 1;
int localShiftStart = 64 - localBitIndexStart;
int localShiftEnd = bitsPerEntry - localShiftStart;
this.data[longIndexEnd] = this.data[longIndexEnd] >>> localShiftEnd << localShiftEnd | (((long) value) >> localShiftStart);
}
}
public final int getAt(int index) {
int bitIndexStart = index * bitsPerEntry;
int longIndexStart = bitIndexStart >> 6;
int localBitIndexStart = bitIndexStart & 63;
if(localBitIndexStart <= 64 - bitsPerEntry) {
return (int)(this.data[longIndexStart] >>> localBitIndexStart & ((1 << bitsPerEntry) - 1));
} else {
int localShift = 64 - localBitIndexStart;
return (int) ((this.data[longIndexStart] >>> localBitIndexStart | this.data[longIndexStart + 1] << localShift) & ((1 << bitsPerEntry) - 1));
}
}
public final void fromRaw(int[] arr) {
for (int i = 0; i < arr.length; i++) {
setAt(i, arr[i]);
}
}
public BitArray256 grow(int newBitsPerEntry) {
int amtGrow = newBitsPerEntry - this.bitsPerEntry;
if (amtGrow <= 0) return this;
BitArray256 newBitArray = new BitArray256(newBitsPerEntry);
int[] buffer = ThreadCache.intCache256.get();
toRaw(buffer);
newBitArray.fromRaw(buffer);
return newBitArray;
}
public BitArray256 growSlow(int bitsPerEntry) {
BitArray256 newBitArray = new BitArray256(bitsPerEntry);
for (int i = 0; i < 256; i++) {
newBitArray.setAt(i, getAt(i));
}
return newBitArray;
}
public final int[] toRaw(int[] buffer) {
for (int i = 0; i < buffer.length; i++) {
buffer[i] = getAt(i);
}
return buffer;
}
public final int[] toRaw() {
return toRaw(new int[256]);
}
public BitArray256 clone() {
return new BitArray256(this);
}
}