cn.nukkit.level.generator.object.ObjectNyliumVegetation Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of powernukkit Show documentation
Show all versions of powernukkit Show documentation
A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.level.generator.object;
import cn.nukkit.block.BlockID;
import cn.nukkit.level.ChunkManager;
import cn.nukkit.math.NukkitRandom;
import cn.nukkit.math.Vector3;
public class ObjectNyliumVegetation {
public static void growVegetation(ChunkManager level, Vector3 pos, NukkitRandom random) {
for (int i = 0; i < 128; ++i) {
int num = 0;
int x = pos.getFloorX();
int y = pos.getFloorY() + 1;
int z = pos.getFloorZ();
boolean crimson = level.getBlockIdAt(x, y-1, z) == BlockID.CRIMSON_NYLIUM;
while (true) {
if (num >= i / 16) {
if (level.getBlockIdAt(x, y, z) == BlockID.AIR) {
if (crimson) {
if (random.nextBoundedInt(8) == 0) {
if (random.nextBoundedInt(8) == 0) {
level.setBlockAt(x, y, z, BlockID.WARPED_FUNGUS);
} else {
level.setBlockAt(x, y, z, BlockID.CRIMSON_FUNGUS);
}
} else {
level.setBlockAt(x, y, z, BlockID.CRIMSON_ROOTS);
}
} else {
if (random.nextBoundedInt(8) == 0) {
if (random.nextBoundedInt(8) == 0) {
level.setBlockAt(x, y, z, BlockID.CRIMSON_FUNGUS);
} else {
level.setBlockAt(x, y, z, BlockID.WARPED_FUNGUS);
}
} else {
if (random.nextBoolean()) {
level.setBlockAt(x, y, z, BlockID.WARPED_ROOTS);
} else {
level.setBlockIdAt(x, y, z, BlockID.NETHER_SPROUTS_BLOCK);
}
}
}
}
break;
}
x += random.nextRange(-1, 1);
y += random.nextRange(-1, 1) * random.nextBoundedInt(3) / 2;
z += random.nextRange(-1, 1);
int id = level.getBlockIdAt(x, y - 1, z);
crimson = id == BlockID.CRIMSON_NYLIUM;
if ((!crimson && id != BlockID.WARPED_NYLIUM) || y > 255 || y < 0) {
break;
}
++num;
}
}
}
}