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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.

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package cn.nukkit.level.particle;

import cn.nukkit.math.Vector3;
import cn.nukkit.network.protocol.DataPacket;
import cn.nukkit.network.protocol.LevelEventPacket;

/**
 * @author xtypr
 * @since 2015/11/21
 */
public class GenericParticle extends Particle {

    protected int id = 0;

    protected final int data;

    public GenericParticle(Vector3 pos, int id) {
        this(pos, id, 0);
    }

    public GenericParticle(Vector3 pos, int id, int data) {
        super(pos.x, pos.y, pos.z);
        this.id = id;
        this.data = data;
    }

    @Override
    public DataPacket[] encode() {
        LevelEventPacket pk = new LevelEventPacket();
        pk.evid = (short) (LevelEventPacket.EVENT_ADD_PARTICLE_MASK | this.id);
        pk.x = (float) this.x;
        pk.y = (float) this.y;
        pk.z = (float) this.z;
        pk.data = this.data;

        return new DataPacket[]{pk};
    }
}




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