cn.nukkit.network.protocol.PlayerListPacket Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.network.protocol;
import cn.nukkit.entity.data.Skin;
import lombok.ToString;
import java.util.UUID;
/**
* @author Nukkit Project Team
*/
@ToString
public class PlayerListPacket extends DataPacket {
public static final byte NETWORK_ID = ProtocolInfo.PLAYER_LIST_PACKET;
public static final byte TYPE_ADD = 0;
public static final byte TYPE_REMOVE = 1;
public byte type;
public Entry[] entries = Entry.EMPTY_ARRAY;
@Override
public void decode() {
}
@Override
public void encode() {
this.reset();
this.putByte(this.type);
this.putUnsignedVarInt(this.entries.length);
for (Entry entry : this.entries) {
this.putUUID(entry.uuid);
if (type == TYPE_ADD) {
this.putVarLong(entry.entityId);
this.putString(entry.name);
this.putString(entry.xboxUserId);
this.putString(entry.platformChatId);
this.putLInt(entry.buildPlatform);
this.putSkin(entry.skin);
this.putBoolean(entry.isTeacher);
this.putBoolean(entry.isHost);
}
}
if (type == TYPE_ADD) {
for (Entry entry : this.entries) { // Biggest wtf
this.putBoolean(entry.skin.isTrusted());
}
}
}
@Override
public byte pid() {
return NETWORK_ID;
}
@ToString
public static class Entry {
public static final Entry[] EMPTY_ARRAY = new Entry[0];
public final UUID uuid;
public long entityId = 0;
public String name = "";
public String xboxUserId = ""; //TODO
public String platformChatId = ""; //TODO
public int buildPlatform = -1;
public Skin skin;
public boolean isTeacher;
public boolean isHost;
public Entry(UUID uuid) {
this.uuid = uuid;
}
public Entry(UUID uuid, long entityId, String name, Skin skin) {
this(uuid, entityId, name, skin, "");
}
public Entry(UUID uuid, long entityId, String name, Skin skin, String xboxUserId) {
this.uuid = uuid;
this.entityId = entityId;
this.name = name;
this.skin = skin;
this.xboxUserId = xboxUserId == null ? "" : xboxUserId;
}
}
}