cn.nukkit.timings.LevelTimings Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.timings;
import cn.nukkit.level.Level;
import co.aikar.timings.Timing;
import co.aikar.timings.TimingsManager;
/**
* @author Pub4Game
* @author Tee7even
*/
public class LevelTimings {
public final Timing doChunkUnload;
public final Timing doTickPending;
public final Timing doChunkGC;
public final Timing doTick;
public final Timing tickChunks;
public final Timing entityTick;
public final Timing blockEntityTick;
public final Timing syncChunkSendTimer;
public final Timing syncChunkSendPrepareTimer;
public final Timing syncChunkLoadTimer;
public final Timing syncChunkLoadDataTimer;
public final Timing syncChunkLoadEntitiesTimer;
public final Timing syncChunkLoadBlockEntitiesTimer;
public LevelTimings(Level level) {
String name = level.getFolderName() + " - ";
this.doChunkUnload = TimingsManager.getTiming(name + "doChunkUnload");
this.doTickPending = TimingsManager.getTiming(name + "doTickPending");
this.doChunkGC = TimingsManager.getTiming(name + "doChunkGC");
this.doTick = TimingsManager.getTiming(name + "doTick");
this.tickChunks = TimingsManager.getTiming(name + "tickChunks");
this.entityTick = TimingsManager.getTiming(name + "entityTick");
this.blockEntityTick = TimingsManager.getTiming(name + "blockEntityTick");
this.syncChunkSendTimer = TimingsManager.getTiming(name + "syncChunkSend");
this.syncChunkSendPrepareTimer = TimingsManager.getTiming(name + "syncChunkSendPrepare");
this.syncChunkLoadTimer = TimingsManager.getTiming(name + "syncChunkLoad");
this.syncChunkLoadDataTimer = TimingsManager.getTiming(name + "syncChunkLoad - Data");
this.syncChunkLoadEntitiesTimer = TimingsManager.getTiming(name + "syncChunkLoad - Entities");
this.syncChunkLoadBlockEntitiesTimer = TimingsManager.getTiming(name + "syncChunkLoad - BlockEntities");
}
}