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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.utils;
import cn.nukkit.nbt.stream.FastByteArrayOutputStream;
import java.io.IOException;
import java.util.zip.DataFormatException;
import java.util.zip.Deflater;
import java.util.zip.Inflater;
public class ZlibOriginal implements ZlibProvider {
@Override
public byte[] deflate(byte[][] datas, int level) throws IOException {
Deflater deflater = new Deflater(level);
byte[] buffer = new byte[1024];
FastByteArrayOutputStream bos = ThreadCache.fbaos.get();
bos.reset();
try {
for (byte[] data : datas) {
deflater.setInput(data);
while (!deflater.needsInput()) {
int i = deflater.deflate(buffer);
bos.write(buffer, 0, i);
}
}
deflater.finish();
while (!deflater.finished()) {
int i = deflater.deflate(buffer);
bos.write(buffer, 0, i);
}
} finally {
deflater.end();
}
return bos.toByteArray();
}
@Override
public byte[] deflate(byte[] data, int level) throws IOException {
Deflater deflater = new Deflater(level);
deflater.setInput(data);
deflater.finish();
FastByteArrayOutputStream bos = ThreadCache.fbaos.get();
bos.reset();
byte[] buf = new byte[1024];
try {
while (!deflater.finished()) {
int i = deflater.deflate(buf);
bos.write(buf, 0, i);
}
} finally {
deflater.end();
}
return bos.toByteArray();
}
@Override
public byte[] inflate(byte[] data, int maxSize) throws IOException {
Inflater inflater = new Inflater();
inflater.setInput(data);
inflater.finished();
FastByteArrayOutputStream bos = ThreadCache.fbaos.get();
bos.reset();
byte[] buffer = new byte[1024];
try {
int length = 0;
while (!inflater.finished()) {
int i = inflater.inflate(buffer);
length += i;
if (maxSize > 0 && length >= maxSize) {
throw new IOException("Inflated data exceeds maximum size");
}
bos.write(buffer, 0, i);
}
return bos.toByteArray();
} catch (DataFormatException e) {
throw new IOException("Unable to inflate zlib stream", e);
}
}
}