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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
nukkit.yml.header=Advanced configuration file for Nukkit\n\
Some of these settings are safe, others can break your server if modified incorrectly\n\
New settings/defaults won't appear automatically on this file when upgrading
nukkit.yml.settings.language=Multi-language setting\n\
Available\: %1
nukkit.yml.settings.force-language=Whether to send all strings translated to server locale or let the device handle them
nukkit.yml.settings.shutdown-message=
nukkit.yml.settings.query-plugins=Allow listing plugins via Query
nukkit.yml.settings.deprecated-verbose=Show a console message when a plugin uses deprecated API methods
nukkit.yml.settings.async-workers=Number of AsyncTask workers\n\
If set to auto, it'll try to detect the number of cores (and at least 4)
nukkit.yml.network.batch-threshold=Threshold for batching packets, in bytes. Only these packets will be compressed\n\
Set to 0 to compress everything, -1 to disable
nukkit.yml.network.compression-level=Compression level used of Zlib when sending batched packets. Higher \= more CPU, less bandwidth usage
nukkit.yml.network.async-compression=Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
nukkit.yml.debug.level=If > 1, it will show debug messages in the console
nukkit.yml.debug.commands=Enables commands\: /status /gc
nukkit.yml.timings.enabled=Enable core and plugin timings by default
nukkit.yml.timings.verbose=Enable monitoring at verbose level, include high-frequency timings
nukkit.yml.timings.history-interval=Interval between history frames in ticks\n\
Default is 5 minutes (6000 ticks)
nukkit.yml.timings.history-length=Length of the whole timing history in ticks\n\
Default is 1 hour (72000 ticks)\n\
This value is capped at a maximum of history-interval * 12
nukkit.yml.timings.bypass-max=For special cases of servers with special permission to bypass the max\n\
This max helps keep data file sizes reasonable for processing on Aikar's Timing parser side\n\
Setting this will not help you bypass the max unless Aikar has added an exception on the API side
nukkit.yml.timings.privacy=If set to true, name of your server won't be sent
nukkit.yml.debug.timings.ignore=Settings sections to ignore. These sections won't be sent to Aikar's Timing parser\n\
For example\: [all] or [settings, timings]
nukkit.yml.level-settings.default-format=The default format that levels will use when created
nukkit.yml.level-settings.auto-tick-rate=Automatically change levels tick rate to maintain 20 ticks per second
nukkit.yml.level-settings.auto-tick-rate-limit=
nukkit.yml.level-settings.base-tick-rate=Sets the base tick rate (1 \= 20 ticks per second, 2 \= 10 ticks per second, etc.)
nukkit.yml.level-settings.always-tick-players=Tick all players each tick even when other settings disallow this
nukkit.yml.level-settings.tick-redstone=
nukkit.yml.chunk-sending.per-tick=Amount of chunks sent to players per tick
nukkit.yml.chunk-sending.max-chunks=Amount of chunks sent around each player
nukkit.yml.chunk-sending.spawn-threshold=Amount of chunks that need to be sent before spawning the player
nukkit.yml.chunk-sending.cache-chunks=Save a serialized copy of the chunk in memory for faster sending\n\
Useful in mostly-static worlds where lots of players join at the same time
nukkit.yml.chunk-ticking.per-tick=Max amount of chunks processed each tick
nukkit.yml.chunk-ticking.tick-radius=Radius of chunks around a player to tick
nukkit.yml.chunk-ticking.light-updates=
nukkit.yml.chunk-ticking.clear-tick-list=
nukkit.yml.chunk-generation.queue-size=Max. amount of chunks in the waiting queue to be generated
nukkit.yml.chunk-generation.population-queue-size=Max. amount of chunks in the waiting queue to be populated
nukkit.yml.ticks-per=Max tick rate for these entities
nukkit.yml.ticks-per.animal-spawns=
nukkit.yml.ticks-per.monster-spawns=
nukkit.yml.ticks-per.autosave=
nukkit.yml.ticks-per.cache-cleanup=
nukkit.yml.spawn-limits=Max amount of these entities
nukkit.yml.spawn-limits.monsters=
nukkit.yml.spawn-limits.animals=
nukkit.yml.spawn-limits.water-animals=
nukkit.yml.spawn-limits.ambient=
nukkit.yml.player.save-player-data=If true, player data will be saved as players/playername.dat\n\
If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
nukkit.yml.player.skin-change-cooldown=The time between skin change action in seconds, set to 0 if you dont want the cooldown
nukkit.yml.aliases=Aliases for commands\n\
Examples\:\n\
showtheversion\: version\n\
savestop\: [save-all, stop]
nukkit.yml.worlds=These settings will override the generator set in server.properties and allows loading multiple levels\n\
Examples\: