cn.nukkit.PlayerFood Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit;
import cn.nukkit.entity.Attribute;
import cn.nukkit.event.entity.EntityDamageEvent;
import cn.nukkit.event.entity.EntityDamageEvent.DamageCause;
import cn.nukkit.event.entity.EntityRegainHealthEvent;
import cn.nukkit.event.player.PlayerFoodLevelChangeEvent;
import cn.nukkit.item.food.Food;
import cn.nukkit.potion.Effect;
/**
* @author funcraft
* @since 2015/11/11
*/
public class PlayerFood {
private int foodLevel = 20;
private final int maxFoodLevel;
private float foodSaturationLevel = 20f;
private int foodTickTimer = 0;
private double foodExpLevel = 0;
private final Player player;
public PlayerFood(Player player, int foodLevel, float foodSaturationLevel) {
this.player = player;
this.foodLevel = foodLevel;
this.maxFoodLevel = 20;
this.foodSaturationLevel = foodSaturationLevel;
}
public Player getPlayer() {
return this.player;
}
public int getLevel() {
return this.foodLevel;
}
public int getMaxLevel() {
return this.maxFoodLevel;
}
public void setLevel(int foodLevel) {
this.setLevel(foodLevel, -1);
}
public void setLevel(int foodLevel, float saturationLevel) {
if (foodLevel > 20) {
foodLevel = 20;
}
if (foodLevel < 0) {
foodLevel = 0;
}
if (foodLevel <= 6 && !(this.getLevel() <= 6)) {
if (this.getPlayer().isSprinting()) {
this.getPlayer().setSprinting(false);
}
}
PlayerFoodLevelChangeEvent ev = new PlayerFoodLevelChangeEvent(this.getPlayer(), foodLevel, saturationLevel);
this.getPlayer().getServer().getPluginManager().callEvent(ev);
if (ev.isCancelled()) {
this.sendFoodLevel(this.getLevel());
return;
}
int foodLevel0 = ev.getFoodLevel();
float fsl = ev.getFoodSaturationLevel();
this.foodLevel = foodLevel;
if (fsl != -1) {
if (fsl > foodLevel) fsl = foodLevel;
this.foodSaturationLevel = fsl;
}
this.foodLevel = foodLevel0;
this.sendFoodLevel();
}
public float getFoodSaturationLevel() {
return this.foodSaturationLevel;
}
public void setFoodSaturationLevel(float fsl) {
if (fsl > this.getLevel()) fsl = this.getLevel();
if (fsl < 0) fsl = 0;
PlayerFoodLevelChangeEvent ev = new PlayerFoodLevelChangeEvent(this.getPlayer(), this.getLevel(), fsl);
this.getPlayer().getServer().getPluginManager().callEvent(ev);
if (ev.isCancelled()) {
return;
}
fsl = ev.getFoodSaturationLevel();
this.foodSaturationLevel = fsl;
}
public void useHunger() {
this.useHunger(1);
}
public void useHunger(int amount) {
float sfl = this.getFoodSaturationLevel();
int foodLevel = this.getLevel();
if (sfl > 0) {
float newSfl = sfl - amount;
if (newSfl < 0) newSfl = 0;
this.setFoodSaturationLevel(newSfl);
} else {
this.setLevel(foodLevel - amount);
}
}
public void addFoodLevel(Food food) {
this.addFoodLevel(food.getRestoreFood(), food.getRestoreSaturation());
}
public void addFoodLevel(int foodLevel, float fsl) {
this.setLevel(this.getLevel() + foodLevel, this.getFoodSaturationLevel() + fsl);
}
public void sendFoodLevel() {
this.sendFoodLevel(this.getLevel());
}
public void reset() {
this.foodLevel = 20;
this.foodSaturationLevel = 20;
this.foodExpLevel = 0;
this.foodTickTimer = 0;
this.sendFoodLevel();
}
public void sendFoodLevel(int foodLevel) {
if (this.getPlayer().spawned) {
this.getPlayer().setAttribute(Attribute.getAttribute(Attribute.MAX_HUNGER).setValue(foodLevel));
}
}
public void update(int tickDiff) {
if (!this.getPlayer().isFoodEnabled()) return;
if (this.getPlayer().isAlive()) {
int diff = Server.getInstance().getDifficulty();
if (this.getLevel() > 17) {
this.foodTickTimer += tickDiff;
if (this.foodTickTimer >= 80) {
if (this.getPlayer().getHealth() < this.getPlayer().getMaxHealth()) {
EntityRegainHealthEvent ev = new EntityRegainHealthEvent(this.getPlayer(), 1, EntityRegainHealthEvent.CAUSE_EATING);
this.getPlayer().heal(ev);
this.updateFoodExpLevel(6);
}
this.foodTickTimer = 0;
}
} else if (this.getLevel() == 0) {
this.foodTickTimer += tickDiff;
if (this.foodTickTimer >= 80) {
EntityDamageEvent ev = new EntityDamageEvent(this.getPlayer(), DamageCause.HUNGER, 1);
float now = this.getPlayer().getHealth();
if (diff == 1) {
if (now > 10) this.getPlayer().attack(ev);
} else if (diff == 2) {
if (now > 1) this.getPlayer().attack(ev);
} else {
this.getPlayer().attack(ev);
}
this.foodTickTimer = 0;
}
}
if (this.getPlayer().hasEffect(Effect.HUNGER)) {
this.updateFoodExpLevel(0.025);
}
}
}
public void updateFoodExpLevel(double use) {
if (!this.getPlayer().isFoodEnabled()) return;
if (Server.getInstance().getDifficulty() == 0) return;
if (this.getPlayer().hasEffect(Effect.SATURATION)) return;
this.foodExpLevel += use;
if (this.foodExpLevel > 4) {
this.useHunger(1);
this.foodExpLevel = 0;
}
}
/**
* @deprecated use {@link #setLevel(int)} instead
* @param foodLevel level
**/
@Deprecated
public void setFoodLevel(int foodLevel) {
setLevel(foodLevel);
}
/**
* @deprecated use {@link #setLevel(int, float)} instead
* @param foodLevel level
* @param saturationLevel saturation
**/
@Deprecated
public void setFoodLevel(int foodLevel, float saturationLevel) {
setLevel(foodLevel, saturationLevel);
}
}