cn.nukkit.block.BlockAnvil Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.block;
import cn.nukkit.Player;
import cn.nukkit.api.PowerNukkitDifference;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.blockproperty.ArrayBlockProperty;
import cn.nukkit.blockproperty.BlockProperties;
import cn.nukkit.blockproperty.BlockProperty;
import cn.nukkit.blockproperty.value.AnvilDamage;
import cn.nukkit.inventory.AnvilInventory;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemTool;
import cn.nukkit.level.Sound;
import cn.nukkit.math.AxisAlignedBB;
import cn.nukkit.math.BlockFace;
import cn.nukkit.math.SimpleAxisAlignedBB;
import cn.nukkit.utils.BlockColor;
import cn.nukkit.utils.Faceable;
import javax.annotation.Nonnull;
import java.util.Collection;
import static cn.nukkit.blockproperty.CommonBlockProperties.DIRECTION;
/**
* @author Pub4Game
* @since 27.12.2015
*/
@PowerNukkitDifference(info = "Extends BlockFallableMeta instead of BlockFallable", since = "1.4.0.0-PN")
public class BlockAnvil extends BlockFallableMeta implements Faceable {
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public static final BlockProperty DAMAGE = new ArrayBlockProperty<>("damage", false, AnvilDamage.class);
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public static final BlockProperties PROPERTIES = new BlockProperties(
DIRECTION.exportingToItems(true), DAMAGE.exportingToItems(true)
);
public BlockAnvil() {
// Does nothing
}
public BlockAnvil(int meta) {
super(meta);
}
@Override
public int getId() {
return ANVIL;
}
@Since("1.4.0.0-PN")
@PowerNukkitOnly
@Nonnull
@Override
public BlockProperties getProperties() {
return PROPERTIES;
}
@Since("1.4.0.0-PN")
@PowerNukkitOnly
public AnvilDamage getAnvilDamage() {
return getPropertyValue(DAMAGE);
}
@Since("1.4.0.0-PN")
@PowerNukkitOnly
public void setAnvilDamage(AnvilDamage anvilDamage) {
setPropertyValue(DAMAGE, anvilDamage);
}
@Override
public boolean canBeActivated() {
return true;
}
@PowerNukkitOnly
@Override
public int getWaterloggingLevel() {
return 1;
}
@Override
public boolean isTransparent() {
return true;
}
@Override
public double getHardness() {
return 5;
}
@Override
public double getResistance() {
return 6000;
}
@Override
public int getToolType() {
return ItemTool.TYPE_PICKAXE;
}
@Override
public String getName() {
return getAnvilDamage().getEnglishName();
}
@PowerNukkitDifference(info = "Just like sand, it can now be placed anywhere and removed the sound for the player who placed, was duplicated", since = "1.3.0.0-PN")
@Override
public boolean place(@Nonnull Item item, @Nonnull Block block, @Nonnull Block target, @Nonnull BlockFace face, double fx, double fy, double fz, Player player) {
setBlockFace(player != null? player.getDirection().rotateY() : BlockFace.SOUTH);
this.getLevel().setBlock(this, this, true);
if (player == null) {
this.getLevel().addSound(this, Sound.RANDOM_ANVIL_LAND, 1, 0.8F);
} else {
Collection players = getLevel().getChunkPlayers(getChunkX(), getChunkZ()).values();
players.remove(player);
if (!players.isEmpty()) {
getLevel().addSound(this, Sound.RANDOM_ANVIL_LAND, 1, 0.8F, players);
}
}
return true;
}
@Override
public boolean onActivate(@Nonnull Item item, Player player) {
if (player != null) {
player.addWindow(new AnvilInventory(player.getUIInventory(), this), Player.ANVIL_WINDOW_ID);
}
return true;
}
@Override
public int getToolTier() {
return ItemTool.TIER_WOODEN;
}
@Override
public BlockColor getColor() {
return BlockColor.IRON_BLOCK_COLOR;
}
@Override
public boolean canHarvestWithHand() {
return false;
}
@Since("1.4.0.0-PN")
@PowerNukkitOnly
@Override
public void setBlockFace(BlockFace face) {
setPropertyValue(DIRECTION, face);
}
@Override
public BlockFace getBlockFace() {
return getPropertyValue(DIRECTION);
}
@PowerNukkitDifference(since = "1.4.0.0-PN", info = "Fixed the returned bounding box")
@Override
protected AxisAlignedBB recalculateBoundingBox() {
BlockFace face = getBlockFace().rotateY();
double xOffset = Math.abs(face.getXOffset()) * (2/16.0);
double zOffset = Math.abs(face.getZOffset()) * (2/16.0);
return new SimpleAxisAlignedBB(x + xOffset, y, z + zOffset, x + 1 - xOffset, y + 1, z + 1 - zOffset);
}
}