cn.nukkit.block.BlockBone Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.block;
import cn.nukkit.Player;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemTool;
import cn.nukkit.math.BlockFace;
import cn.nukkit.utils.BlockColor;
import cn.nukkit.utils.Faceable;
import javax.annotation.Nonnull;
/**
* @author CreeperFace
*/
public class BlockBone extends BlockSolidMeta implements Faceable {
private static final int[] FACES = {
0,
0,
0b1000,
0b1000,
0b0100,
0b0100
};
public BlockBone() {
this(0);
}
public BlockBone(int meta) {
super(meta);
}
@Override
public int getId() {
return BONE_BLOCK;
}
@Override
public String getName() {
return "Bone Block";
}
@Override
public double getHardness() {
return 2;
}
@Override
public double getResistance() {
return 10;
}
@Override
public int getToolType() {
return ItemTool.TYPE_PICKAXE;
}
@Since("1.4.0.0-PN")
@PowerNukkitOnly
@Override
public int getToolTier() {
return ItemTool.TIER_WOODEN;
}
@Override
public BlockFace getBlockFace() {
return BlockFace.fromHorizontalIndex(this.getDamage() & 0x7);
}
@Override
public boolean place(@Nonnull Item item, @Nonnull Block block, @Nonnull Block target, @Nonnull BlockFace face, double fx, double fy, double fz, Player player) {
this.setDamage(((this.getDamage() & 0x3) | FACES[face.getIndex()]));
this.getLevel().setBlock(block, this, true);
return true;
}
@Override
public BlockColor getColor() {
return BlockColor.SAND_BLOCK_COLOR;
}
}