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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.

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package cn.nukkit.block;

import cn.nukkit.Player;
import cn.nukkit.api.PowerNukkitDifference;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemTool;
import cn.nukkit.level.Level;
import cn.nukkit.math.BlockFace;

import javax.annotation.Nonnull;

/**
 * @author CreeperFace
 * @since 2.6.2017
 */
@PowerNukkitDifference(info = "Extends BlockFallableMeta instead of BlockFallable")
public class BlockConcretePowder extends BlockFallableMeta {
    public BlockConcretePowder() {
        // Does nothing
    }

    public BlockConcretePowder(int meta) {
        super(meta);
    }

    @Override
    public int getId() {
        return CONCRETE_POWDER;
    }

    @Override
    public String getName() {
        return "Concrete Powder";
    }

    @Override
    public double getResistance() {
        return 2.5;
    }

    @Override
    public double getHardness() {
        return 0.5;
    }

    @Override
    public int getToolType() {
        return ItemTool.TYPE_SHOVEL;
    }
    
    @Override
    public int onUpdate(int type) {
        if (type == Level.BLOCK_UPDATE_NORMAL) {
            super.onUpdate(Level.BLOCK_UPDATE_NORMAL);

            for (int side = 1; side <= 5; side++) {
                Block block = this.getSide(BlockFace.fromIndex(side));
                if (block.getId() == Block.WATER || block.getId() == Block.STILL_WATER) {
                    this.level.setBlock(this, Block.get(Block.CONCRETE, getDamage()), true, true);
                }
            }

            return Level.BLOCK_UPDATE_NORMAL;
        }
        return 0;
    }

    @Override
    public boolean place(@Nonnull Item item, @Nonnull Block b, @Nonnull Block target, @Nonnull BlockFace face, double fx, double fy, double fz, Player player) {
        boolean concrete = false;

        for (int side = 1; side <= 5; side++) {
            Block block = this.getSide(BlockFace.fromIndex(side));
            if (block.getId() == Block.WATER || block.getId() == Block.STILL_WATER) {
                concrete = true;
                break;
            }
        }

        if (concrete) {
            this.level.setBlock(this, Block.get(Block.CONCRETE, this.getDamage()), true, true);
        } else {
            this.level.setBlock(this, this, true, true);
        }

        return true;
    }
}




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