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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.

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package cn.nukkit.block;

import cn.nukkit.Player;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemTool;
import cn.nukkit.network.protocol.ContainerOpenPacket;
import cn.nukkit.utils.BlockColor;

import javax.annotation.Nonnull;
import javax.annotation.Nullable;

/**
 * @author xtypr
 * @since 2015/12/5
 */
public class BlockCraftingTable extends BlockSolid {
    public BlockCraftingTable() {
    }

    @Override
    public String getName() {
        return "Crafting Table";
    }

    @Override
    public int getId() {
        return WORKBENCH;
    }

    @Override
    public boolean canBeActivated() {
        return true;
    }

    @Override
    public double getHardness() {
        return 2.5;
    }

    @Override
    public double getResistance() {
        return 15;
    }

    @Override
    public int getToolType() {
        return ItemTool.TYPE_AXE;
    }

    @Override
    public boolean onActivate(@Nonnull Item item, @Nullable Player player) {
        if (player != null) {
            player.craftingType = Player.CRAFTING_BIG;
            player.setCraftingGrid(player.getUIInventory().getBigCraftingGrid());
            ContainerOpenPacket pk = new ContainerOpenPacket();
            pk.windowId = -1;
            pk.type = 1;
            pk.x = (int) x;
            pk.y = (int) y;
            pk.z = (int) z;
            pk.entityId = player.getId();
            player.dataPacket(pk);
        }
        return true;
    }

    @Override
    public BlockColor getColor() {
        return BlockColor.WOOD_BLOCK_COLOR;
    }
}




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