cn.nukkit.block.BlockFenceGate Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.block;
import cn.nukkit.Player;
import cn.nukkit.api.PowerNukkitDifference;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.blockproperty.BlockProperties;
import cn.nukkit.blockproperty.BooleanBlockProperty;
import cn.nukkit.event.block.BlockRedstoneEvent;
import cn.nukkit.event.block.DoorToggleEvent;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemTool;
import cn.nukkit.level.Level;
import cn.nukkit.level.Location;
import cn.nukkit.level.Sound;
import cn.nukkit.math.BlockFace;
import cn.nukkit.utils.BlockColor;
import cn.nukkit.utils.Faceable;
import cn.nukkit.utils.RedstoneComponent;
import javax.annotation.Nonnull;
import java.util.ArrayList;
import java.util.List;
import static cn.nukkit.blockproperty.CommonBlockProperties.DIRECTION;
import static cn.nukkit.blockproperty.CommonBlockProperties.OPEN;
/**
* @author xtypr
* @since 2015/11/23
*/
@PowerNukkitDifference(info = "Implements RedstoneComponent.", since = "1.4.0.0-PN")
public class BlockFenceGate extends BlockTransparentMeta implements RedstoneComponent, Faceable {
// Contains a list of positions of fence gates, which have been opened by hand (by a player).
// It is used to detect on redstone update, if the gate should be closed if redstone is off on the update,
// previously the gate always closed, when placing an unpowered redstone at the gate, this fixes it
// and gives the vanilla behavior; no idea how to make this better :d
private static final List manualOverrides = new ArrayList<>();
@Since("1.4.0.0-PN")
@PowerNukkitOnly
public static final BooleanBlockProperty IN_WALL = new BooleanBlockProperty("in_wall_bit", false);
@Since("1.4.0.0-PN")
@PowerNukkitOnly
public static final BlockProperties PROPERTIES = new BlockProperties(DIRECTION, OPEN, IN_WALL);
public BlockFenceGate() {
this(0);
}
public BlockFenceGate(int meta) {
super(meta);
}
@Override
public int getId() {
return FENCE_GATE_OAK;
}
@Since("1.4.0.0-PN")
@PowerNukkitOnly
@Nonnull
@Override
public BlockProperties getProperties() {
return PROPERTIES;
}
@Override
public String getName() {
return "Oak Fence Gate";
}
@Override
public double getHardness() {
return 2;
}
@Override
public double getResistance() {
return 15;
}
@PowerNukkitOnly
@Override
public int getWaterloggingLevel() {
return 1;
}
@Override
public boolean canBeActivated() {
return true;
}
@Override
public int getToolType() {
return ItemTool.TYPE_AXE;
}
private static final double[] offMinX = new double[2];
private static final double[] offMinZ = new double[2];
private static final double[] offMaxX = new double[2];
private static final double[] offMaxZ = new double[2];
static {
offMinX[0] = 0;
offMinZ[0] = 0.375;
offMaxX[0] = 1;
offMaxZ[0] = 0.625;
offMinX[1] = 0.375;
offMinZ[1] = 0;
offMaxX[1] = 0.625;
offMaxZ[1] = 1;
}
private int getOffsetIndex() {
switch (getBlockFace()) {
case SOUTH:
case NORTH:
return 0;
default:
return 1;
}
}
@Override
public double getMinX() {
return this.x + offMinX[getOffsetIndex()];
}
@Override
public double getMinZ() {
return this.z + offMinZ[getOffsetIndex()];
}
@Override
public double getMaxX() {
return this.x + offMaxX[getOffsetIndex()];
}
@Override
public double getMaxZ() {
return this.z + offMaxZ[getOffsetIndex()];
}
@PowerNukkitDifference(info = "InWall property is now properly set, returns false if setBlock fails", since = "1.4.0.0-PN")
@PowerNukkitDifference(info = "Open door if redstone signal is detected.", since = "1.4.0.0-PN")
@Override
public boolean place(@Nonnull Item item, @Nonnull Block block, @Nonnull Block target, @Nonnull BlockFace face, double fx, double fy, double fz, Player player) {
BlockFace direction = player.getDirection();
setBlockFace(direction);
if (getSide(direction.rotateY()) instanceof BlockWallBase
|| getSide(direction.rotateYCCW()) instanceof BlockWallBase) {
setInWall(true);
}
if (!this.getLevel().setBlock(block, this, true, true)) {
return false;
}
if (level.getServer().isRedstoneEnabled() && !this.isOpen() && this.isGettingPower()) {
this.setOpen(null, true);
}
return true;
}
@Override
public boolean onActivate(@Nonnull Item item, Player player) {
return toggle(player);
}
@Override
public BlockColor getColor() {
return BlockColor.WOOD_BLOCK_COLOR;
}
@PowerNukkitDifference(info = "Just call the #setOpen() method.", since = "1.4.0.0-PN")
public boolean toggle(Player player) {
return this.setOpen(player, !this.isOpen());
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public boolean setOpen(Player player, boolean open) {
if (open == this.isOpen()) {
return false;
}
DoorToggleEvent event = new DoorToggleEvent(this, player);
this.getLevel().getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
return false;
}
player = event.getPlayer();
BlockFace direction;
BlockFace originDirection = getBlockFace();
if (player != null) {
double yaw = player.yaw;
double rotation = (yaw - 90) % 360;
if (rotation < 0) {
rotation += 360.0;
}
if (originDirection.getAxis() == BlockFace.Axis.Z) {
if (rotation >= 0 && rotation < 180) {
direction = BlockFace.NORTH;
} else {
direction = BlockFace.SOUTH;
}
} else {
if (rotation >= 90 && rotation < 270) {
direction = BlockFace.EAST;
} else {
direction = BlockFace.WEST;
}
}
} else {
if (originDirection.getAxis() == BlockFace.Axis.Z) {
direction = BlockFace.SOUTH;
} else {
direction = BlockFace.WEST;
}
}
setBlockFace(direction);
toggleBooleanProperty(OPEN);
this.level.setBlock(this, this, false, false);
if (player != null) {
this.setManualOverride(this.isGettingPower() || isOpen());
}
playOpenCloseSound();
return true;
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public void playOpenCloseSound() {
if (this.isOpen()) {
this.playOpenSound();
} else {
this.playCloseSound();
}
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public void playOpenSound() {
level.addSound(this, Sound.RANDOM_DOOR_OPEN);
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public void playCloseSound() {
level.addSound(this, Sound.RANDOM_DOOR_CLOSE);
}
public boolean isOpen() {
return getBooleanValue(OPEN);
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public void setOpen(boolean open) {
setBooleanValue(OPEN, open);
}
@PowerNukkitDifference(info = "Will connect to walls correctly", since = "1.4.0.0-PN")
@Override
public int onUpdate(int type) {
if (type == Level.BLOCK_UPDATE_NORMAL) {
BlockFace face = getBlockFace();
boolean touchingWall = getSide(face.rotateY()) instanceof BlockWallBase || getSide(face.rotateYCCW()) instanceof BlockWallBase;
if (touchingWall != isInWall()) {
this.setInWall(touchingWall);
level.setBlock(this, this, true);
return type;
}
} else if (type == Level.BLOCK_UPDATE_REDSTONE && this.level.getServer().isRedstoneEnabled()) {
this.onRedstoneUpdate();
return type;
}
return 0;
}
@PowerNukkitDifference(info = "Checking if the door was opened/closed manually.", since = "1.4.0.0-PN")
private void onRedstoneUpdate() {
if ((this.isOpen() != this.isGettingPower()) && !this.getManualOverride()) {
if (this.isOpen() != this.isGettingPower()) {
level.getServer().getPluginManager().callEvent(new BlockRedstoneEvent(this, this.isOpen() ? 15 : 0, this.isOpen() ? 0 : 15));
this.setOpen(null, this.isGettingPower());
}
} else if (this.getManualOverride() && (this.isGettingPower() == this.isOpen())) {
this.setManualOverride(false);
}
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public void setManualOverride(boolean val) {
if (val) {
manualOverrides.add(this.getLocation());
} else {
manualOverrides.remove(this.getLocation());
}
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public boolean getManualOverride() {
return manualOverrides.contains(this.getLocation());
}
@Override
public boolean onBreak(Item item) {
this.setManualOverride(false);
return super.onBreak(item);
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public boolean isInWall() {
return getBooleanValue(IN_WALL);
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public void setInWall(boolean inWall) {
setBooleanValue(IN_WALL, inWall);
}
@Override
public BlockFace getBlockFace() {
return getPropertyValue(DIRECTION);
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
@Override
public void setBlockFace(BlockFace face) {
setPropertyValue(DIRECTION, face);
}
}