cn.nukkit.block.BlockID Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.block;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
public interface BlockID {
int AIR = 0;
int STONE = 1;
int GRASS = 2;
int DIRT = 3;
int COBBLESTONE = 4;
int COBBLE = 4;
int PLANK = 5;
int PLANKS = 5;
int WOODEN_PLANK = 5;
int WOODEN_PLANKS = 5;
int SAPLING = 6;
int SAPLINGS = 6;
int BEDROCK = 7;
int WATER = 8;
int STILL_WATER = 9;
int LAVA = 10;
int STILL_LAVA = 11;
int SAND = 12;
int GRAVEL = 13;
int GOLD_ORE = 14;
int IRON_ORE = 15;
int COAL_ORE = 16;
int LOG = 17;
int WOOD = 17;
int TRUNK = 17;
int LEAVES = 18;
int LEAVE = 18;
int SPONGE = 19;
int GLASS = 20;
int LAPIS_ORE = 21;
int LAPIS_BLOCK = 22;
int DISPENSER = 23;
int SANDSTONE = 24;
int NOTEBLOCK = 25;
int BED_BLOCK = 26;
int POWERED_RAIL = 27;
int DETECTOR_RAIL = 28;
int STICKY_PISTON = 29;
int COBWEB = 30;
int TALL_GRASS = 31;
int BUSH = 32;
int DEAD_BUSH = 32;
int PISTON = 33;
int PISTON_HEAD = 34;
int WOOL = 35;
int DANDELION = 37;
int POPPY = 38;
int ROSE = 38;
int FLOWER = 38;
int RED_FLOWER = 38;
int BROWN_MUSHROOM = 39;
int RED_MUSHROOM = 40;
int GOLD_BLOCK = 41;
int IRON_BLOCK = 42;
int DOUBLE_SLAB = 43;
int DOUBLE_STONE_SLAB = 43;
int DOUBLE_SLABS = 43;
int SLAB = 44;
int STONE_SLAB = 44;
int SLABS = 44;
int BRICKS = 45;
int BRICKS_BLOCK = 45;
int TNT = 46;
int BOOKSHELF = 47;
int MOSS_STONE = 48;
int MOSSY_STONE = 48;
int OBSIDIAN = 49;
int TORCH = 50;
int FIRE = 51;
int MONSTER_SPAWNER = 52;
@PowerNukkitOnly @Since("1.4.0.0-PN") int MOB_SPAWNER = MONSTER_SPAWNER;
int WOOD_STAIRS = 53;
int WOODEN_STAIRS = 53;
int OAK_WOOD_STAIRS = 53;
int OAK_WOODEN_STAIRS = 53;
int CHEST = 54;
int REDSTONE_WIRE = 55;
int DIAMOND_ORE = 56;
int DIAMOND_BLOCK = 57;
int CRAFTING_TABLE = 58;
int WORKBENCH = 58;
int WHEAT_BLOCK = 59;
int FARMLAND = 60;
int FURNACE = 61;
int BURNING_FURNACE = 62;
int LIT_FURNACE = 62;
int SIGN_POST = 63;
int DOOR_BLOCK = 64;
int WOODEN_DOOR_BLOCK = 64;
int WOOD_DOOR_BLOCK = 64;
int LADDER = 65;
int RAIL = 66;
int COBBLE_STAIRS = 67;
int COBBLESTONE_STAIRS = 67;
int WALL_SIGN = 68;
int LEVER = 69;
int STONE_PRESSURE_PLATE = 70;
int IRON_DOOR_BLOCK = 71;
int WOODEN_PRESSURE_PLATE = 72;
int REDSTONE_ORE = 73;
int GLOWING_REDSTONE_ORE = 74;
int LIT_REDSTONE_ORE = 74;
int UNLIT_REDSTONE_TORCH = 75;
int REDSTONE_TORCH = 76;
int STONE_BUTTON = 77;
int SNOW = 78;
int SNOW_LAYER = 78;
int ICE = 79;
int SNOW_BLOCK = 80;
int CACTUS = 81;
int CLAY_BLOCK = 82;
int REEDS = 83;
int SUGARCANE_BLOCK = 83;
int JUKEBOX = 84;
int FENCE = 85;
int PUMPKIN = 86;
int NETHERRACK = 87;
int SOUL_SAND = 88;
int GLOWSTONE = 89;
int GLOWSTONE_BLOCK = 89;
int NETHER_PORTAL = 90;
int LIT_PUMPKIN = 91;
int JACK_O_LANTERN = 91;
int CAKE_BLOCK = 92;
int UNPOWERED_REPEATER = 93;
int POWERED_REPEATER = 94;
int INVISIBLE_BEDROCK = 95;
int TRAPDOOR = 96;
int MONSTER_EGG = 97;
int STONE_BRICKS = 98;
int STONE_BRICK = 98;
int BROWN_MUSHROOM_BLOCK = 99;
int RED_MUSHROOM_BLOCK = 100;
int IRON_BAR = 101;
int IRON_BARS = 101;
int GLASS_PANE = 102;
int GLASS_PANEL = 102;
int MELON_BLOCK = 103;
int PUMPKIN_STEM = 104;
int MELON_STEM = 105;
int VINE = 106;
int VINES = 106;
int FENCE_GATE = 107;
int FENCE_GATE_OAK = 107;
int BRICK_STAIRS = 108;
int STONE_BRICK_STAIRS = 109;
int MYCELIUM = 110;
int WATER_LILY = 111;
int LILY_PAD = 111;
int NETHER_BRICKS = 112;
int NETHER_BRICK_BLOCK = 112;
int NETHER_BRICK_FENCE = 113;
int NETHER_BRICKS_STAIRS = 114;
int NETHER_WART_BLOCK = 115;
int ENCHANTING_TABLE = 116;
int ENCHANT_TABLE = 116;
int ENCHANTMENT_TABLE = 116;
int BREWING_STAND_BLOCK = 117;
int BREWING_BLOCK = 117;
int CAULDRON_BLOCK = 118;
int END_PORTAL = 119;
int END_PORTAL_FRAME = 120;
int END_STONE = 121;
int DRAGON_EGG = 122;
int REDSTONE_LAMP = 123;
int LIT_REDSTONE_LAMP = 124;
//Note: dropper CAN NOT BE HARVESTED WITH HAND -- canHarvestWithHand method should be overridden FALSE.
int DROPPER = 125;
int ACTIVATOR_RAIL = 126;
int COCOA = 127;
int COCOA_BLOCK = 127;
int SANDSTONE_STAIRS = 128;
int EMERALD_ORE = 129;
int ENDER_CHEST = 130;
int TRIPWIRE_HOOK = 131;
int TRIPWIRE = 132;
int EMERALD_BLOCK = 133;
int SPRUCE_WOOD_STAIRS = 134;
int SPRUCE_WOODEN_STAIRS = 134;
int BIRCH_WOOD_STAIRS = 135;
int BIRCH_WOODEN_STAIRS = 135;
int JUNGLE_WOOD_STAIRS = 136;
int JUNGLE_WOODEN_STAIRS = 136;
int BEACON = 138;
int COBBLE_WALL = 139;
int STONE_WALL = 139;
int COBBLESTONE_WALL = 139;
int FLOWER_POT_BLOCK = 140;
int CARROT_BLOCK = 141;
int POTATO_BLOCK = 142;
int WOODEN_BUTTON = 143;
int SKULL_BLOCK = 144;
int ANVIL = 145;
int TRAPPED_CHEST = 146;
int LIGHT_WEIGHTED_PRESSURE_PLATE = 147;
int HEAVY_WEIGHTED_PRESSURE_PLATE = 148;
int UNPOWERED_COMPARATOR = 149;
int POWERED_COMPARATOR = 150;
int DAYLIGHT_DETECTOR = 151;
int REDSTONE_BLOCK = 152;
int QUARTZ_ORE = 153;
int HOPPER_BLOCK = 154;
int QUARTZ_BLOCK = 155;
int QUARTZ_STAIRS = 156;
int DOUBLE_WOOD_SLAB = 157;
int DOUBLE_WOODEN_SLAB = 157;
int DOUBLE_WOOD_SLABS = 157;
int DOUBLE_WOODEN_SLABS = 157;
int WOOD_SLAB = 158;
int WOODEN_SLAB = 158;
int WOOD_SLABS = 158;
int WOODEN_SLABS = 158;
int STAINED_TERRACOTTA = 159;
int STAINED_HARDENED_CLAY = STAINED_TERRACOTTA;
int STAINED_GLASS_PANE = 160;
int LEAVES2 = 161;
int LEAVE2 = 161;
int WOOD2 = 162;
int TRUNK2 = 162;
int LOG2 = 162;
int ACACIA_WOOD_STAIRS = 163;
int ACACIA_WOODEN_STAIRS = 163;
int DARK_OAK_WOOD_STAIRS = 164;
int DARK_OAK_WOODEN_STAIRS = 164;
int SLIME_BLOCK = 165;
int IRON_TRAPDOOR = 167;
int PRISMARINE = 168;
int SEA_LANTERN = 169;
int HAY_BALE = 170;
int CARPET = 171;
int TERRACOTTA = 172;
@Since("1.4.0.0-PN") @PowerNukkitOnly int HARDENED_CLAY = TERRACOTTA;
int COAL_BLOCK = 173;
int PACKED_ICE = 174;
int DOUBLE_PLANT = 175;
int STANDING_BANNER = 176;
int WALL_BANNER = 177;
int DAYLIGHT_DETECTOR_INVERTED = 178;
int RED_SANDSTONE = 179;
int RED_SANDSTONE_STAIRS = 180;
int DOUBLE_RED_SANDSTONE_SLAB = 181;
int RED_SANDSTONE_SLAB = 182;
int FENCE_GATE_SPRUCE = 183;
int FENCE_GATE_BIRCH = 184;
int FENCE_GATE_JUNGLE = 185;
int FENCE_GATE_DARK_OAK = 186;
int FENCE_GATE_ACACIA = 187;
int SPRUCE_DOOR_BLOCK = 193;
int BIRCH_DOOR_BLOCK = 194;
int JUNGLE_DOOR_BLOCK = 195;
int ACACIA_DOOR_BLOCK = 196;
int DARK_OAK_DOOR_BLOCK = 197;
int GRASS_PATH = 198;
int ITEM_FRAME_BLOCK = 199;
int CHORUS_FLOWER = 200;
int PURPUR_BLOCK = 201;
//int COLORED_TORCH_RG = 202;
int PURPUR_STAIRS = 203;
//int COLORED_TORCH_BP = 204;
int UNDYED_SHULKER_BOX = 205;
int END_BRICKS = 206;
//Note: frosted ice CAN NOT BE HARVESTED WITH HAND -- canHarvestWithHand method should be overridden FALSE.
int ICE_FROSTED = 207;
int END_ROD = 208;
int END_GATEWAY = 209;
@PowerNukkitOnly @Since("1.4.0.0-PN") int ALLOW = 210;
@PowerNukkitOnly @Since("1.4.0.0-PN") int DENY = 211;
@PowerNukkitOnly @Since("1.4.0.0-PN") int BORDER_BLOCK = 212;
int MAGMA = 213;
int BLOCK_NETHER_WART_BLOCK = 214;
int RED_NETHER_BRICK = 215;
int BONE_BLOCK = 216;
@PowerNukkitOnly @Since("1.4.0.0-PN") int STRUCTURE_VOID = 217;
int SHULKER_BOX = 218;
int PURPLE_GLAZED_TERRACOTTA = 219;
int WHITE_GLAZED_TERRACOTTA = 220;
int ORANGE_GLAZED_TERRACOTTA = 221;
int MAGENTA_GLAZED_TERRACOTTA = 222;
int LIGHT_BLUE_GLAZED_TERRACOTTA = 223;
int YELLOW_GLAZED_TERRACOTTA = 224;
int LIME_GLAZED_TERRACOTTA = 225;
int PINK_GLAZED_TERRACOTTA = 226;
int GRAY_GLAZED_TERRACOTTA = 227;
int SILVER_GLAZED_TERRACOTTA = 228;
int CYAN_GLAZED_TERRACOTTA = 229;
int BLUE_GLAZED_TERRACOTTA = 231;
int BROWN_GLAZED_TERRACOTTA = 232;
int GREEN_GLAZED_TERRACOTTA = 233;
int RED_GLAZED_TERRACOTTA = 234;
int BLACK_GLAZED_TERRACOTTA = 235;
int CONCRETE = 236;
@Since("1.4.0.0-PN") @PowerNukkitOnly int CONCRETEPOWDER = 237;
int CONCRETE_POWDER = CONCRETEPOWDER;
int CHORUS_PLANT = 240;
int STAINED_GLASS = 241;
int PODZOL = 243;
int BEETROOT_BLOCK = 244;
int STONECUTTER = 245;
int GLOWING_OBSIDIAN = 246;
@Since("1.4.0.0-PN") @PowerNukkitOnly int NETHERREACTOR = 247;
int NETHER_REACTOR = NETHERREACTOR;
int PISTON_EXTENSION = 250;
@Since("1.4.0.0-PN") @PowerNukkitOnly int MOVING_BLOCK = PISTON_EXTENSION;
int OBSERVER = 251;
@Since("1.4.0.0-PN") @PowerNukkitOnly int STRUCTURE_BLOCK = 252;
@PowerNukkitOnly int PRISMARINE_STAIRS = 257;
@PowerNukkitOnly int DARK_PRISMARINE_STAIRS = 258;
@PowerNukkitOnly int PRISMARINE_BRICKS_STAIRS = 259;
@PowerNukkitOnly int STRIPPED_SPRUCE_LOG = 260;
@PowerNukkitOnly int STRIPPED_BIRCH_LOG = 261;
@PowerNukkitOnly int STRIPPED_JUNGLE_LOG = 262;
@PowerNukkitOnly int STRIPPED_ACACIA_LOG = 263;
@PowerNukkitOnly int STRIPPED_DARK_OAK_LOG = 264;
@PowerNukkitOnly int STRIPPED_OAK_LOG = 265;
@PowerNukkitOnly int BLUE_ICE = 266;
@PowerNukkitOnly int SEAGRASS = 385;
@PowerNukkitOnly int CORAL = 386;
@PowerNukkitOnly int CORAL_BLOCK = 387;
@PowerNukkitOnly int CORAL_FAN = 388;
@PowerNukkitOnly int CORAL_FAN_DEAD = 389;
@PowerNukkitOnly int CORAL_FAN_HANG = 390;
@PowerNukkitOnly int CORAL_FAN_HANG2 = 391;
@PowerNukkitOnly int CORAL_FAN_HANG3 = 392;
@PowerNukkitOnly int BLOCK_KELP = 393;
@PowerNukkitOnly int DRIED_KELP_BLOCK = 394;
@PowerNukkitOnly int ACACIA_BUTTON = 395;
@PowerNukkitOnly int BIRCH_BUTTON = 396;
@PowerNukkitOnly int DARK_OAK_BUTTON = 397;
@PowerNukkitOnly int JUNGLE_BUTTON = 398;
@PowerNukkitOnly int SPRUCE_BUTTON = 399;
@PowerNukkitOnly int ACACIA_TRAPDOOR = 400;
@PowerNukkitOnly int BIRCH_TRAPDOOR = 401;
@PowerNukkitOnly int DARK_OAK_TRAPDOOR = 402;
@PowerNukkitOnly int JUNGLE_TRAPDOOR = 403;
@PowerNukkitOnly int SPRUCE_TRAPDOOR = 404;
@PowerNukkitOnly int ACACIA_PRESSURE_PLATE = 405;
@PowerNukkitOnly int BIRCH_PRESSURE_PLATE = 406;
@PowerNukkitOnly int DARK_OAK_PRESSURE_PLATE = 407;
@PowerNukkitOnly int JUNGLE_PRESSURE_PLATE = 408;
@PowerNukkitOnly int SPRUCE_PRESSURE_PLATE = 409;
@PowerNukkitOnly int CARVED_PUMPKIN = 410;
@PowerNukkitOnly int SEA_PICKLE = 411;
@PowerNukkitOnly int CONDUIT = 412;
@PowerNukkitOnly int TURTLE_EGG = 414;
@PowerNukkitOnly int BUBBLE_COLUMN = 415;
@PowerNukkitOnly int BARRIER = 416;
@PowerNukkitOnly int STONE_SLAB3 = 417;
@PowerNukkitOnly int BAMBOO = 418;
@PowerNukkitOnly int BAMBOO_SAPLING = 419;
@PowerNukkitOnly int SCAFFOLDING = 420;
@PowerNukkitOnly int STONE_SLAB4 = 421;
@PowerNukkitOnly int DOUBLE_STONE_SLAB3 = 422;
@PowerNukkitOnly int DOUBLE_STONE_SLAB4 = 423;
@PowerNukkitOnly int GRANITE_STAIRS = 424;
@PowerNukkitOnly int DIORITE_STAIRS = 425;
@PowerNukkitOnly int ANDESITE_STAIRS = 426;
@PowerNukkitOnly int POLISHED_GRANITE_STAIRS = 427;
@PowerNukkitOnly int POLISHED_DIORITE_STAIRS = 428;
@PowerNukkitOnly int POLISHED_ANDESITE_STAIRS = 429;
@PowerNukkitOnly int MOSSY_STONE_BRICK_STAIRS = 430;
@PowerNukkitOnly int SMOOTH_RED_SANDSTONE_STAIRS = 431;
@PowerNukkitOnly int SMOOTH_SANDSTONE_STAIRS = 432;
@PowerNukkitOnly int END_BRICK_STAIRS = 433;
@PowerNukkitOnly int MOSSY_COBBLESTONE_STAIRS = 434;
@PowerNukkitOnly int NORMAL_STONE_STAIRS = 435;
@PowerNukkitOnly int SPRUCE_STANDING_SIGN = 436;
@PowerNukkitOnly int SPRUCE_WALL_SIGN = 437;
@PowerNukkitOnly int SMOOTH_STONE = 438;
@PowerNukkitOnly int RED_NETHER_BRICK_STAIRS = 439;
@PowerNukkitOnly int SMOOTH_QUARTZ_STAIRS = 440;
@PowerNukkitOnly int BIRCH_STANDING_SIGN = 441;
@PowerNukkitOnly int BIRCH_WALL_SIGN = 442;
@PowerNukkitOnly int JUNGLE_STANDING_SIGN = 443;
@PowerNukkitOnly int JUNGLE_WALL_SIGN = 444;
@PowerNukkitOnly int ACACIA_STANDING_SIGN = 445;
@PowerNukkitOnly int ACACIA_WALL_SIGN = 446;
@PowerNukkitOnly int DARKOAK_STANDING_SIGN = 447;
@PowerNukkitOnly int DARK_OAK_STANDING_SIGN = 447;
@PowerNukkitOnly int DARKOAK_WALL_SIGN = 448;
@PowerNukkitOnly int DARK_OAK_WALL_SIGN = 448;
@PowerNukkitOnly int LECTERN = 449;
@PowerNukkitOnly int GRINDSTONE = 450;
@PowerNukkitOnly int BLAST_FURNACE = 451;
@PowerNukkitOnly int STONECUTTER_BLOCK = 452;
@PowerNukkitOnly int SMOKER = 453;
@PowerNukkitOnly int LIT_SMOKER = 454;
@PowerNukkitOnly int CARTOGRAPHY_TABLE = 455;
@PowerNukkitOnly int FLETCHING_TABLE = 456;
@PowerNukkitOnly int SMITHING_TABLE = 457;
@PowerNukkitOnly int BARREL = 458;
@PowerNukkitOnly int LOOM = 459;
@PowerNukkitOnly int BELL = 461;
@PowerNukkitOnly int SWEET_BERRY_BUSH = 462;
@PowerNukkitOnly int LANTERN = 463;
@PowerNukkitOnly int CAMPFIRE_BLOCK = 464;
@PowerNukkitOnly int LAVA_CAULDRON = 465;
@PowerNukkitOnly int JIGSAW = 466;
@PowerNukkitOnly int WOOD_BARK = 467;
@PowerNukkitOnly int COMPOSTER = 468;
@PowerNukkitOnly int LIT_BLAST_FURNACE = 469;
@PowerNukkitOnly int LIGHT_BLOCK = 470;
@PowerNukkitOnly int WITHER_ROSE = 471;
@PowerNukkitOnly int STICKYPISTONARMCOLLISION = 472;
@PowerNukkitOnly int PISTON_HEAD_STICKY = 472;
@PowerNukkitOnly int BEE_NEST = 473;
@PowerNukkitOnly int BEEHIVE = 474;
@PowerNukkitOnly int HONEY_BLOCK = 475;
@PowerNukkitOnly int HONEYCOMB_BLOCK = 476;
@Since("1.4.0.0-PN") @PowerNukkitOnly int LODESTONE = 477;
@Since("1.4.0.0-PN") @PowerNukkitOnly int CRIMSON_ROOTS = 478;
@Since("1.4.0.0-PN") @PowerNukkitOnly int WARPED_ROOTS = 479;
@Since("1.4.0.0-PN") @PowerNukkitOnly int CRIMSON_STEM = 480;
@Since("1.4.0.0-PN") @PowerNukkitOnly int WARPED_STEM = 481;
@Since("1.4.0.0-PN") @PowerNukkitOnly int WARPED_WART_BLOCK = 482;
@Since("1.4.0.0-PN") @PowerNukkitOnly int CRIMSON_FUNGUS = 483;
@Since("1.4.0.0-PN") @PowerNukkitOnly int WARPED_FUNGUS = 484;
@Since("1.4.0.0-PN") @PowerNukkitOnly int SHROOMLIGHT = 485;
@Since("1.4.0.0-PN") @PowerNukkitOnly int WEEPING_VINES = 486;
@Since("1.4.0.0-PN") @PowerNukkitOnly int CRIMSON_NYLIUM = 487;
@Since("1.4.0.0-PN") @PowerNukkitOnly int WARPED_NYLIUM = 488;
@Since("1.4.0.0-PN") @PowerNukkitOnly int BASALT = 489;
@Since("1.4.0.0-PN") @PowerNukkitOnly int POLISHED_BASALT = 490;
@Since("1.4.0.0-PN") @PowerNukkitOnly int SOUL_SOIL = 491;
@Since("1.4.0.0-PN") @PowerNukkitOnly int SOUL_FIRE = 492;
@Since("1.4.0.0-PN") @PowerNukkitOnly int NETHER_SPROUTS_BLOCK = 493;
@Since("1.4.0.0-PN") @PowerNukkitOnly int TARGET = 494;
@Since("1.4.0.0-PN") @PowerNukkitOnly int STRIPPED_CRIMSON_STEM = 495;
@Since("1.4.0.0-PN") @PowerNukkitOnly int STRIPPED_WARPED_STEM = 496;
@Since("1.4.0.0-PN") @PowerNukkitOnly int CRIMSON_PLANKS = 497;
@Since("1.4.0.0-PN") @PowerNukkitOnly int WARPED_PLANKS = 498;
@Since("1.4.0.0-PN") @PowerNukkitOnly int CRIMSON_DOOR_BLOCK = 499;
@Since("1.4.0.0-PN") @PowerNukkitOnly int WARPED_DOOR_BLOCK = 500;
@Since("1.4.0.0-PN") @PowerNukkitOnly int CRIMSON_TRAPDOOR = 501;
@Since("1.4.0.0-PN") @PowerNukkitOnly int WARPED_TRAPDOOR = 502;
// 503
// 504
@Since("1.4.0.0-PN") @PowerNukkitOnly int CRIMSON_STANDING_SIGN = 505;
@Since("1.4.0.0-PN") @PowerNukkitOnly int WARPED_STANDING_SIGN = 506;
@Since("1.4.0.0-PN") @PowerNukkitOnly int CRIMSON_WALL_SIGN = 507;
@Since("1.4.0.0-PN") @PowerNukkitOnly int WARPED_WALL_SIGN = 508;
@Since("1.4.0.0-PN") @PowerNukkitOnly int CRIMSON_STAIRS = 509;
@Since("1.4.0.0-PN") @PowerNukkitOnly int WARPED_STAIRS = 510;
@Since("1.4.0.0-PN") @PowerNukkitOnly int CRIMSON_FENCE = 511;
@Since("1.4.0.0-PN") @PowerNukkitOnly int WARPED_FENCE = 512;
@Since("1.4.0.0-PN") @PowerNukkitOnly int CRIMSON_FENCE_GATE = 513;
@Since("1.4.0.0-PN") @PowerNukkitOnly int WARPED_FENCE_GATE = 514;
@Since("1.4.0.0-PN") @PowerNukkitOnly int CRIMSON_BUTTON = 515;
@Since("1.4.0.0-PN") @PowerNukkitOnly int WARPED_BUTTON = 516;
@Since("1.4.0.0-PN") @PowerNukkitOnly int CRIMSON_PRESSURE_PLATE = 517;
@Since("1.4.0.0-PN") @PowerNukkitOnly int WARPED_PRESSURE_PLATE = 518;
@Since("1.4.0.0-PN") @PowerNukkitOnly int CRIMSON_SLAB = 519;
@Since("1.4.0.0-PN") @PowerNukkitOnly int WARPED_SLAB = 520;
@Since("1.4.0.0-PN") @PowerNukkitOnly int CRIMSON_DOUBLE_SLAB = 521;
@Since("1.4.0.0-PN") @PowerNukkitOnly int WARPED_DOUBLE_SLAB = 522;
@Since("1.4.0.0-PN") @PowerNukkitOnly int SOUL_TORCH = 523;
@Since("1.4.0.0-PN") @PowerNukkitOnly int SOUL_LANTERN = 524;
@Since("1.4.0.0-PN") @PowerNukkitOnly int NETHERITE_BLOCK = 525;
@Since("1.4.0.0-PN") @PowerNukkitOnly int ANCIENT_DERBRIS = 526;
@Since("1.4.0.0-PN") @PowerNukkitOnly int RESPAWN_ANCHOR = 527;
@Since("1.4.0.0-PN") @PowerNukkitOnly int BLACKSTONE = 528;
@Since("1.4.0.0-PN") @PowerNukkitOnly int POLISHED_BLACKSTONE_BRICKS = 529;
@Since("1.4.0.0-PN") @PowerNukkitOnly int POLISHED_BLACKSTONE_BRICK_STAIRS = 530;
@Since("1.4.0.0-PN") @PowerNukkitOnly int BLACKSTONE_STAIRS = 531;
@Since("1.4.0.0-PN") @PowerNukkitOnly int BLACKSTONE_WALL = 532;
@Since("1.4.0.0-PN") @PowerNukkitOnly int POLISHED_BLACKSTONE_BRICK_WALL = 533;
@Since("1.4.0.0-PN") @PowerNukkitOnly int CHISELED_POLISHED_BLACKSTONE = 534;
@Since("1.4.0.0-PN") @PowerNukkitOnly int CRACKED_POLISHED_BLACKSTONE_BRICKS = 535;
@Since("1.4.0.0-PN") @PowerNukkitOnly int GILDED_BLACKSTONE = 536;
@Since("1.4.0.0-PN") @PowerNukkitOnly int BLACKSTONE_SLAB = 537;
@Since("1.4.0.0-PN") @PowerNukkitOnly int BLACKSTONE_DOUBLE_SLAB = 538;
@Since("1.4.0.0-PN") @PowerNukkitOnly int POLISHED_BLACKSTONE_BRICK_SLAB = 539;
@Since("1.4.0.0-PN") @PowerNukkitOnly int POLISHED_BLACKSTONE_BRICK_DOUBLE_SLAB = 540;
@Since("1.4.0.0-PN") @PowerNukkitOnly int CHAIN_BLOCK = 541;
@Since("1.4.0.0-PN") @PowerNukkitOnly int TWISTING_VINES = 542;
@Since("1.4.0.0-PN") @PowerNukkitOnly int NETHER_GOLD_ORE = 543;
@Since("1.4.0.0-PN") @PowerNukkitOnly int CRYING_OBSIDIAN = 544;
@Since("1.4.0.0-PN") @PowerNukkitOnly int SOUL_CAMPFIRE_BLOCK = 545;
@Since("1.4.0.0-PN") @PowerNukkitOnly int POLISHED_BLACKSTONE = 546;
@Since("1.4.0.0-PN") @PowerNukkitOnly int POLISHED_BLACKSTONE_STAIRS = 547;
@Since("1.4.0.0-PN") @PowerNukkitOnly int POLISHED_BLACKSTONE_SLAB = 548;
@Since("1.4.0.0-PN") @PowerNukkitOnly int POLISHED_BLACKSTONE_DOUBLE_SLAB = 549;
@Since("1.4.0.0-PN") @PowerNukkitOnly int POLISHED_BLACKSTONE_PRESSURE_PLATE = 550;
@Since("1.4.0.0-PN") @PowerNukkitOnly int POLISHED_BLACKSTONE_BUTTON = 551;
@Since("1.4.0.0-PN") @PowerNukkitOnly int POLISHED_BLACKSTONE_WALL = 552;
@Since("1.4.0.0-PN") @PowerNukkitOnly int WARPED_HYPHAE = 553;
@Since("1.4.0.0-PN") @PowerNukkitOnly int CRIMSON_HYPHAE = 554;
@Since("1.4.0.0-PN") @PowerNukkitOnly int STRIPPED_CRIMSON_HYPHAE = 555;
@Since("1.4.0.0-PN") @PowerNukkitOnly int STRIPPED_WARPED_HYPHAE = 556;
@Since("1.4.0.0-PN") @PowerNukkitOnly int CHISELED_NETHER_BRICKS = 557;
@Since("1.4.0.0-PN") @PowerNukkitOnly int CRACKED_NETHER_BRICKS = 558;
@Since("1.4.0.0-PN") @PowerNukkitOnly int QUARTZ_BRICKS = 559;
//int UNKNOWN = 600;
}