cn.nukkit.block.BlockLoom Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.block;
import cn.nukkit.Player;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemBlock;
import cn.nukkit.item.ItemTool;
import cn.nukkit.math.BlockFace;
import cn.nukkit.utils.BlockColor;
import javax.annotation.Nonnull;
@PowerNukkitOnly
public class BlockLoom extends BlockSolidMeta {
@PowerNukkitOnly
public BlockLoom() {
this(0);
}
@PowerNukkitOnly
public BlockLoom(int meta) {
super(meta);
}
@Override
public int getId() {
return LOOM;
}
@Override
public String getName() {
return "Loom";
}
@Override
public Item toItem() {
return new ItemBlock(new BlockLoom());
}
@Override
public int getToolType() {
return ItemTool.TYPE_AXE;
}
@Override
public double getResistance() {
return 12.5;
}
@Override
public double getHardness() {
return 2.5;
}
@Override
public BlockColor getColor() {
return BlockColor.WOOD_BLOCK_COLOR;
}
@Override
public boolean canHarvestWithHand() {
return true;
}
@Override
public boolean canBeActivated() {
return true;
}
@Override
public boolean onActivate(@Nonnull Item item, Player player) {
//TODO Loom's inventory
return false;
}
@Override
public boolean place(@Nonnull Item item, @Nonnull Block block, @Nonnull Block target, @Nonnull BlockFace face, double fx, double fy, double fz, Player player) {
if (player != null) {
setDamage(player.getDirection().getOpposite().getHorizontalIndex());
}
this.level.setBlock(this, this, true, true);
return true;
}
}