cn.nukkit.block.BlockNetherPortal Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.block;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemBlock;
import cn.nukkit.level.Level;
import cn.nukkit.level.Position;
import cn.nukkit.math.AxisAlignedBB;
import cn.nukkit.math.BlockFace;
import cn.nukkit.utils.BlockColor;
import cn.nukkit.utils.Faceable;
/**
* @author xtypr
* @since 2016/1/5
* The name NetherPortalBlock comes from minecraft wiki.
*/
public class BlockNetherPortal extends BlockFlowable implements Faceable {
public BlockNetherPortal() {
this(0);
}
public BlockNetherPortal(int meta) {
super(0);
}
@Override
public boolean canBeFlowedInto() {
return false;
}
@Override
public String getName() {
return "Nether Portal Block";
}
@Override
public int getId() {
return NETHER_PORTAL;
}
@Override
public boolean canPassThrough() {
return true;
}
@Override
public boolean isBreakable(Item item) {
return false;
}
@Override
public double getHardness() {
return -1;
}
@Override
public int getLightLevel() {
return 11;
}
@Override
public Item toItem() {
return new ItemBlock(Block.get(BlockID.AIR));
}
@Override
public boolean onBreak(Item item) {
boolean result = super.onBreak(item);
for (BlockFace face : BlockFace.values()) {
Block b = this.getSide(face);
if (b != null) {
if (b instanceof BlockNetherPortal) {
result &= b.onBreak(item);
}
}
}
return result;
}
@Override
public boolean hasEntityCollision() {
return true;
}
@Override
public BlockColor getColor() {
return BlockColor.AIR_BLOCK_COLOR;
}
@Override
public boolean canHarvestWithHand() {
return false;
}
@Override
protected AxisAlignedBB recalculateBoundingBox() {
return this;
}
public static void spawnPortal(Position pos) {
Level lvl = pos.level;
int x = pos.getFloorX();
int y = pos.getFloorY();
int z = pos.getFloorZ();
Block air = Block.get(AIR);
Block obsidian = Block.get(OBSIDIAN);
Block netherPortal = Block.get(NETHER_PORTAL);
for (int xx = -1; xx < 4; xx++) {
for (int yy = 1; yy < 4; yy++) {
for (int zz = -1; zz < 3; zz++) {
lvl.setBlock(x + xx, y + yy, z + zz, air, false, true);
}
}
}
lvl.setBlock(x + 1, y, z, obsidian, false, true);
lvl.setBlock(x + 2, y, z, obsidian, false, true);
z++;
lvl.setBlock(x, y, z, obsidian, false, true);
lvl.setBlock(x + 1, y, z, obsidian, false, true);
lvl.setBlock(x + 2, y, z, obsidian, false, true);
lvl.setBlock(x + 3, y, z, obsidian, false, true);
z++;
lvl.setBlock(x + 1, y, z, obsidian, false, true);
lvl.setBlock(x + 2, y, z, obsidian, false, true);
z--;
for (int i = 0; i < 3; i++) {
y++;
lvl.setBlock(x, y, z, obsidian, false, true);
lvl.setBlock(x + 1, y, z, netherPortal, false, true);
lvl.setBlock(x + 2, y, z, netherPortal, false, true);
lvl.setBlock(x + 3, y, z, obsidian, false, true);
}
y++;
lvl.setBlock(x, y, z, obsidian, false, true);
lvl.setBlock(x + 1, y, z, obsidian, false, true);
lvl.setBlock(x + 2, y, z, obsidian, false, true);
lvl.setBlock(x + 3, y, z, obsidian, false, true);
}
@Override
public BlockFace getBlockFace() {
return BlockFace.fromHorizontalIndex(this.getDamage() & 0x07);
}
}