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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.

There is a newer version: 1.6.0.1-PN
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package cn.nukkit.block;

import cn.nukkit.Player;
import cn.nukkit.api.PowerNukkitDifference;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.blockentity.BlockEntity;
import cn.nukkit.blockentity.BlockEntityMusic;
import cn.nukkit.event.player.PlayerInteractEvent.Action;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemTool;
import cn.nukkit.level.Level;
import cn.nukkit.level.Sound;
import cn.nukkit.math.BlockFace;
import cn.nukkit.network.protocol.BlockEventPacket;
import cn.nukkit.network.protocol.LevelSoundEventPacket;
import cn.nukkit.utils.BlockColor;
import cn.nukkit.utils.RedstoneComponent;

import javax.annotation.Nonnull;
import javax.annotation.Nullable;

/**
 * @author Snake1999
 * @since 2016/1/17
 */
@PowerNukkitDifference(info = "Implements RedstoneComponent.", since = "1.4.0.0-PN")
@PowerNukkitDifference(since = "1.4.0.0-PN", info = "Implements BlockEntityHolder only in PowerNukkit")
public class BlockNoteblock extends BlockSolid implements RedstoneComponent, BlockEntityHolder {

    public BlockNoteblock() {
        // Does nothing
    }

    @Override
    public String getName() {
        return "Note Block";
    }

    @Override
    public int getId() {
        return NOTEBLOCK;
    }

    @Override
    public int getToolType() {
        return ItemTool.TYPE_AXE;
    }

    @Since("1.4.0.0-PN")
    @PowerNukkitOnly
    @Nonnull
    @Override
    public Class getBlockEntityClass() {
        return BlockEntityMusic.class;
    }

    @PowerNukkitOnly
    @Since("1.4.0.0-PN")
    @Nonnull
    @Override
    public String getBlockEntityType() {
        return BlockEntity.MUSIC;
    }

    @Override
    public double getHardness() {
        return 0.8D;
    }

    @Override
    public double getResistance() {
        return 4D;
    }

    @Override
    public boolean canBeActivated() {
        return true;
    }

    @Override
    public boolean place(@Nonnull Item item, @Nonnull Block block, @Nonnull Block target, @Nonnull BlockFace face, double fx, double fy, double fz, @Nullable Player player) {
        return BlockEntityHolder.setBlockAndCreateEntity(this) != null;
    }

    @Since("1.4.0.0-PN")
    @PowerNukkitOnly
    @Override
    public int onTouch(@Nullable Player player, Action action) {
        if (action == Action.LEFT_CLICK_BLOCK && (player == null || (!player.isCreative() && !player.isSpectator()))) {
            emitSound();
        }
        return super.onTouch(player, action);
    }

    public int getStrength() {
        BlockEntityMusic blockEntity = this.getBlockEntity();
        return blockEntity != null ? blockEntity.getPitch() : 0;
    }

    public void increaseStrength() {
        getOrCreateBlockEntity().changePitch();
    }

    public Instrument getInstrument() {
        switch (this.down().getId()) {
            case GOLD_BLOCK:
                return Instrument.GLOCKENSPIEL;
            case CLAY_BLOCK:
            case HONEYCOMB_BLOCK:
                return Instrument.FLUTE;
            case PACKED_ICE:
                return Instrument.CHIME;
            case WOOL:
                return Instrument.GUITAR;
            case BONE_BLOCK:
                return Instrument.XYLOPHONE;
            case IRON_BLOCK:
                return Instrument.VIBRAPHONE;
            case SOUL_SAND:
                return Instrument.COW_BELL;
            case PUMPKIN:
                return Instrument.DIDGERIDOO;
            case EMERALD_BLOCK:
                return Instrument.SQUARE_WAVE;
            case HAY_BALE:
                return Instrument.BANJO;
            case GLOWSTONE_BLOCK:
                return Instrument.ELECTRIC_PIANO;
            case LOG:
            case LOG2:
            case PLANKS:
            case DOUBLE_WOODEN_SLAB:
            case WOODEN_SLAB:
            case WOOD_STAIRS:
            case SPRUCE_WOOD_STAIRS:
            case BIRCH_WOOD_STAIRS:
            case JUNGLE_WOOD_STAIRS:
            case ACACIA_WOOD_STAIRS:
            case DARK_OAK_WOOD_STAIRS:
            case CRIMSON_STAIRS:
            case WARPED_STAIRS:
            case FENCE:
            case FENCE_GATE:
            case FENCE_GATE_SPRUCE:
            case FENCE_GATE_BIRCH:
            case FENCE_GATE_JUNGLE:
            case FENCE_GATE_DARK_OAK:
            case FENCE_GATE_ACACIA:
            case CRIMSON_FENCE_GATE:
            case WARPED_FENCE_GATE:
            case DOOR_BLOCK:
            case SPRUCE_DOOR_BLOCK:
            case BIRCH_DOOR_BLOCK:
            case JUNGLE_DOOR_BLOCK:
            case ACACIA_DOOR_BLOCK:
            case DARK_OAK_DOOR_BLOCK:
            case CRIMSON_DOOR_BLOCK:
            case WARPED_DOOR_BLOCK:
            case WOODEN_PRESSURE_PLATE:
            case TRAPDOOR:
            case SIGN_POST:
            case WALL_SIGN:
            case NOTEBLOCK:
            case BOOKSHELF:
            case CHEST:
            case TRAPPED_CHEST:
            case CRAFTING_TABLE:
            case JUKEBOX:
            case BROWN_MUSHROOM_BLOCK:
            case RED_MUSHROOM_BLOCK:
            case DAYLIGHT_DETECTOR:
            case DAYLIGHT_DETECTOR_INVERTED:
            case STANDING_BANNER:
            case WALL_BANNER:
                return Instrument.BASS;
            case SAND:
            case GRAVEL:
            case CONCRETE_POWDER:
                return Instrument.DRUM;
            case GLASS:
            case GLASS_PANEL:
            case STAINED_GLASS_PANE:
            case STAINED_GLASS:
            case BEACON:
            case SEA_LANTERN:
                return Instrument.STICKS;
            case STONE:
            case SANDSTONE:
            case RED_SANDSTONE:
            case COBBLESTONE:
            case MOSSY_STONE:
            case BRICKS:
            case STONE_BRICKS:
            case NETHER_BRICK_BLOCK:
            case RED_NETHER_BRICK:
            case QUARTZ_BLOCK:
            case DOUBLE_SLAB:
            case SLAB:
            case DOUBLE_RED_SANDSTONE_SLAB:
            case RED_SANDSTONE_SLAB:
            case COBBLE_STAIRS:
            case BRICK_STAIRS:
            case STONE_BRICK_STAIRS:
            case NETHER_BRICKS_STAIRS:
            case SANDSTONE_STAIRS:
            case QUARTZ_STAIRS:
            case RED_SANDSTONE_STAIRS:
            case PURPUR_STAIRS:
            case COBBLE_WALL:
            case NETHER_BRICK_FENCE:
            case BEDROCK:
            case GOLD_ORE:
            case IRON_ORE:
            case COAL_ORE:
            case LAPIS_ORE:
            case DIAMOND_ORE:
            case REDSTONE_ORE:
            case GLOWING_REDSTONE_ORE:
            case EMERALD_ORE:
            case DROPPER:
            case DISPENSER:
            case FURNACE:
            case BURNING_FURNACE:
            case OBSIDIAN:
            case GLOWING_OBSIDIAN:
            case MONSTER_SPAWNER:
            case STONE_PRESSURE_PLATE:
            case NETHERRACK:
            case QUARTZ_ORE:
            case ENCHANTING_TABLE:
            case END_PORTAL_FRAME:
            case END_STONE:
            case END_BRICKS:
            case ENDER_CHEST:
            case STAINED_TERRACOTTA:
            case TERRACOTTA:
            case PRISMARINE:
            case COAL_BLOCK:
            case PURPUR_BLOCK:
            case MAGMA:
            case CONCRETE:
            case STONECUTTER:
            case OBSERVER:
            case CRIMSON_NYLIUM:
            case WARPED_NYLIUM:
                return Instrument.BASS_DRUM;
            default:
                return Instrument.PIANO;
        }
    }

    public void emitSound() {
        if (this.up().getId() != AIR) return;

        Instrument instrument = this.getInstrument();

        this.level.addLevelSoundEvent(this, LevelSoundEventPacket.SOUND_NOTE, instrument.ordinal() << 8 | this.getStrength());

        BlockEventPacket pk = new BlockEventPacket();
        pk.x = this.getFloorX();
        pk.y = this.getFloorY();
        pk.z = this.getFloorZ();
        pk.case1 = instrument.ordinal();
        pk.case2 = this.getStrength();
        this.getLevel().addChunkPacket(this.getFloorX() >> 4, this.getFloorZ() >> 4, pk);
    }

    @Override
    public boolean onActivate(@Nonnull Item item, @Nullable Player player) {
        this.increaseStrength();
        this.emitSound();
        return true;
    }

    @Override
    @PowerNukkitDifference(info = "Using new method for checking if powered", since = "1.4.0.0-PN")
    public int onUpdate(int type) {
        if (type == Level.BLOCK_UPDATE_REDSTONE) {
            // We can't use getOrCreateBlockEntity(), because the update method is called on block place,
            // before the "real" BlockEntity is set. That means, if we'd use the other method here,
            // it would create two BlockEntities.
            BlockEntityMusic music = getBlockEntity();
            if (music == null)
                return 0;

            if (this.isGettingPower()) {
                if (!music.isPowered()) {
                    this.emitSound();
                }
                music.setPowered(true);
            } else {
                music.setPowered(false);
            }
        }
        return super.onUpdate(type);
    }

    public enum Instrument {
        PIANO(Sound.NOTE_HARP),
        BASS_DRUM(Sound.NOTE_BD),
        DRUM(Sound.NOTE_SNARE),
        STICKS(Sound.NOTE_HAT),
        BASS(Sound.NOTE_BASS),
        GLOCKENSPIEL(Sound.NOTE_BELL),
        FLUTE(Sound.NOTE_FLUTE),
        CHIME(Sound.NOTE_CHIME),
        GUITAR(Sound.NOTE_GUITAR),
        XYLOPHONE(Sound.NOTE_XYLOPHONE),
        VIBRAPHONE(Sound.NOTE_IRON_XYLOPHONE),
        COW_BELL(Sound.NOTE_COW_BELL),
        DIDGERIDOO(Sound.NOTE_DIDGERIDOO),
        SQUARE_WAVE(Sound.NOTE_BIT),
        BANJO(Sound.NOTE_BANJO),
        ELECTRIC_PIANO(Sound.NOTE_PLING);

        private final Sound sound;

        Instrument(Sound sound) {
            this.sound = sound;
        }

        public Sound getSound() {
            return sound;
        }
    }

    @Override
    public BlockColor getColor() {
        return BlockColor.WOOD_BLOCK_COLOR;
    }
}




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