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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.

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package cn.nukkit.block;

import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.blockproperty.BlockProperties;
import cn.nukkit.blockproperty.value.WoodType;
import cn.nukkit.item.ItemTool;
import cn.nukkit.utils.BlockColor;

import javax.annotation.Nonnull;

/**
 * @author MagicDroidX (Nukkit Project)
 */
public class BlockPlanks extends BlockSolidMeta {
    public static final int OAK = 0;
    public static final int SPRUCE = 1;
    public static final int BIRCH = 2;
    public static final int JUNGLE = 3;
    public static final int ACACIA = 4;
    public static final int DARK_OAK = 5;

    @PowerNukkitOnly
    @Since("1.4.0.0-PN")
    public static final BlockProperties PROPERTIES = new BlockProperties(WoodType.PROPERTY);


    public BlockPlanks() {
        this(0);
    }

    public BlockPlanks(int meta) {
        super(meta);
    }

    @Override
    public int getId() {
        return WOODEN_PLANKS;
    }

    @Since("1.4.0.0-PN")
    @PowerNukkitOnly
    @Nonnull
    @Override
    public BlockProperties getProperties() {
        return PROPERTIES;
    }

    @Override
    public double getHardness() {
        return 2;
    }

    @Override
    public double getResistance() {
        return 15;
    }

    @Override
    public int getBurnChance() {
        return 5;
    }

    @Override
    public int getBurnAbility() {
        return 20;
    }

    @Override
    public String getName() {
        return getWoodType().getEnglishName()+" Wood Planks";
    }
    
    @PowerNukkitOnly
    @Since("1.4.0.0-PN")
    public WoodType getWoodType() {
        return getPropertyValue(WoodType.PROPERTY);
    }

    @PowerNukkitOnly
    @Since("1.4.0.0-PN")
    public void setWoodType(WoodType type) {
        setPropertyValue(WoodType.PROPERTY, type);
    }

    @Override
    public int getToolType() {
        return ItemTool.TYPE_AXE;
    }

    @Override
    public BlockColor getColor() {
        return getWoodType().getColor();
    }
}




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