cn.nukkit.block.BlockPotato Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.block;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemID;
import cn.nukkit.item.enchantment.Enchantment;
import java.util.concurrent.ThreadLocalRandom;
/**
* @author Pub4Game
* @since 15.01.2016
*/
public class BlockPotato extends BlockCrops {
public BlockPotato(int meta) {
super(meta);
}
public BlockPotato() {
this(0);
}
@Override
public String getName() {
return "Potato Block";
}
@Override
public int getId() {
return POTATO_BLOCK;
}
@Override
public Item toItem() {
return Item.get(ItemID.POTATO);
}
@Override
public Item[] getDrops(Item item) {
if (!isFullyGrown()) {
return new Item[]{
Item.get(ItemID.POTATO)
};
}
int drops = 2;
int attempts = 3 + Math.min(0, item.getEnchantmentLevel(Enchantment.ID_FORTUNE_DIGGING));
ThreadLocalRandom random = ThreadLocalRandom.current();
for (int i = 0; i < attempts; i++) {
if (random.nextInt(7) < 4) { // 4/7, 0.57142857142857142857142857142857
drops++;
}
}
if (random.nextInt(5) < 1) { // 1/5, 0.2
return new Item[]{
Item.get(ItemID.POTATO,0, drops),
Item.get(ItemID.POISONOUS_POTATO)
};
} else {
return new Item[]{
Item.get(ItemID.POTATO, 0, drops)
};
}
}
}