cn.nukkit.block.BlockSlab Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of powernukkit Show documentation
Show all versions of powernukkit Show documentation
A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.block;
import cn.nukkit.Player;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.blockproperty.BlockProperties;
import cn.nukkit.blockproperty.BooleanBlockProperty;
import cn.nukkit.item.Item;
import cn.nukkit.item.ItemTool;
import cn.nukkit.math.BlockFace;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
/**
* @author MagicDroidX (Nukkit Project)
*/
public abstract class BlockSlab extends BlockTransparentMeta {
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public static final BooleanBlockProperty TOP_SLOT_PROPERTY = new BooleanBlockProperty("top_slot_bit", false);
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public static final BlockProperties SIMPLE_SLAB_PROPERTIES = new BlockProperties(TOP_SLOT_PROPERTY);
protected final int doubleSlab;
public BlockSlab(int meta, int doubleSlab) {
super(meta);
this.doubleSlab = doubleSlab;
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public abstract String getSlabName();
@Override
public String getName() {
return (isOnTop()? "Upper " : "") + getSlabName() + " Slab";
}
@Override
public double getMinY() {
return isOnTop() ? this.y + 0.5 : this.y;
}
@Override
public double getMaxY() {
return isOnTop() ? this.y + 1 : this.y + 0.5;
}
@Override
public double getHardness() {
return 2;
}
@Override
public double getResistance() {
return getToolType() < ItemTool.TYPE_AXE ? 30 : 15;
}
@PowerNukkitOnly
@Override
public int getWaterloggingLevel() {
return 1;
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public boolean isOnTop() {
return getBooleanValue(TOP_SLOT_PROPERTY);
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public void setOnTop(boolean top) {
setBooleanValue(TOP_SLOT_PROPERTY, top);
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public abstract boolean isSameType(BlockSlab slab);
@Since("1.3.0.0-PN")
@PowerNukkitOnly
@Override
public boolean isSolid(BlockFace side) {
return side == BlockFace.UP && isOnTop() || side == BlockFace.DOWN && !isOnTop();
}
@Override
public boolean place(@Nonnull Item item, @Nonnull Block block, @Nonnull Block target, @Nonnull BlockFace face, double fx, double fy, double fz, @Nullable Player player) {
setOnTop(false);
if (face == BlockFace.DOWN) {
if (target instanceof BlockSlab && target.getBooleanValue(TOP_SLOT_PROPERTY) && isSameType((BlockSlab) target)) {
this.getLevel().setBlock(target, getCurrentState().withBlockId(doubleSlab).getBlock(target), true);
return true;
} else if (block instanceof BlockSlab && isSameType((BlockSlab) block)) {
this.getLevel().setBlock(block, getCurrentState().withBlockId(doubleSlab).getBlock(target), true);
return true;
} else {
setOnTop(true);
}
} else if (face == BlockFace.UP) {
if (target instanceof BlockSlab && !target.getBooleanValue(TOP_SLOT_PROPERTY) && isSameType((BlockSlab) target)) {
this.getLevel().setBlock(target, getCurrentState().withBlockId(doubleSlab).getBlock(target), true);
return true;
} else if (block instanceof BlockSlab && isSameType((BlockSlab) block)) {
this.getLevel().setBlock(block, getCurrentState().withBlockId(doubleSlab).getBlock(target), true);
return true;
}
//TODO: check for collision
} else {
if (block instanceof BlockSlab) {
if (isSameType((BlockSlab) block)) {
this.getLevel().setBlock(block, getCurrentState().withBlockId(doubleSlab).getBlock(block), true);
return true;
}
return false;
} else {
if (fy > 0.5) {
setOnTop(true);
}
}
}
if (block instanceof BlockSlab && !isSameType((BlockSlab) block)) {
return false;
}
this.getLevel().setBlock(block, this, true, true);
return true;
}
}