cn.nukkit.block.BlockSlabStone3 Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.block;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.blockproperty.BlockProperties;
import cn.nukkit.blockproperty.value.StoneSlab3Type;
import cn.nukkit.item.ItemTool;
import cn.nukkit.utils.BlockColor;
import javax.annotation.Nonnull;
public class BlockSlabStone3 extends BlockSlab {
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public static final BlockProperties PROPERTIES = new BlockProperties(
StoneSlab3Type.PROPERTY,
TOP_SLOT_PROPERTY
);
public static final int END_STONE_BRICKS = 0;
public static final int SMOOTH_RED_SANDSTONE = 1;
public static final int POLISHED_ANDESITE = 2;
public static final int ANDESITE = 3;
public static final int DIORITE = 4;
public static final int POLISHED_DIORITE = 5;
public static final int GRANITE = 6;
public static final int POLISHED_GRANITE = 7;
public BlockSlabStone3() {
this(0);
}
public BlockSlabStone3(int meta) {
super(meta, DOUBLE_STONE_SLAB3);
}
@Override
public int getId() {
return STONE_SLAB3;
}
@Since("1.4.0.0-PN")
@PowerNukkitOnly
@Nonnull
@Override
public BlockProperties getProperties() {
return PROPERTIES;
}
@Override
public String getSlabName() {
return getSlabType().getEnglishName();
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public StoneSlab3Type getSlabType() {
return getPropertyValue(StoneSlab3Type.PROPERTY);
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public void setSlabType(StoneSlab3Type type) {
setPropertyValue(StoneSlab3Type.PROPERTY, type);
}
@Override
public boolean isSameType(BlockSlab slab) {
return slab.getId() == getId() && getSlabType().equals(slab.getPropertyValue(StoneSlab3Type.PROPERTY));
}
@Override
public BlockColor getColor() {
return getSlabType().getColor();
}
@Override
public int getToolTier() {
return ItemTool.TIER_WOODEN;
}
@Override
public int getToolType() {
return ItemTool.TYPE_PICKAXE;
}
@Override
public boolean canHarvestWithHand() {
return false;
}
}