cn.nukkit.block.BlockStairs Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.block;
import cn.nukkit.Player;
import cn.nukkit.api.PowerNukkitDifference;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.blockproperty.ArrayBlockProperty;
import cn.nukkit.blockproperty.BlockProperties;
import cn.nukkit.blockproperty.BlockProperty;
import cn.nukkit.blockproperty.BooleanBlockProperty;
import cn.nukkit.item.Item;
import cn.nukkit.math.AxisAlignedBB;
import cn.nukkit.math.BlockFace;
import cn.nukkit.math.SimpleAxisAlignedBB;
import cn.nukkit.utils.Faceable;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
/**
* @author MagicDroidX (Nukkit Project)
*/
public abstract class BlockStairs extends BlockTransparentMeta implements Faceable {
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public static final BooleanBlockProperty UPSIDE_DOWN = new BooleanBlockProperty("upside_down_bit", false);
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public static final BlockProperty STAIRS_DIRECTION = new ArrayBlockProperty<>("weirdo_direction", false, new BlockFace[]{
BlockFace.EAST, BlockFace.WEST,
BlockFace.SOUTH, BlockFace.NORTH
}).ordinal(true);
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public static final BlockProperties PROPERTIES = new BlockProperties(STAIRS_DIRECTION, UPSIDE_DOWN);
protected BlockStairs(int meta) {
super(meta);
}
@Since("1.4.0.0-PN")
@PowerNukkitOnly
@Nonnull
@Override
public BlockProperties getProperties() {
return PROPERTIES;
}
@Override
public double getMinY() {
return this.y + (isUpsideDown() ? 0.5 : 0);
}
@Override
public double getMaxY() {
return this.y + (isUpsideDown() ? 1 : 0.5);
}
@Since("1.3.0.0-PN")
@PowerNukkitOnly
@Override
public boolean isSolid(BlockFace side) {
return side == BlockFace.UP && isUpsideDown() || side == BlockFace.DOWN && !isUpsideDown();
}
@Override
public boolean place(@Nonnull Item item, @Nonnull Block block, @Nonnull Block target, @Nonnull BlockFace face, double fx, double fy, double fz, @Nullable Player player) {
if (player != null) {
setBlockFace(player.getDirection());
}
if ((fy > 0.5 && face != BlockFace.UP) || face == BlockFace.DOWN) {
setUpsideDown(true);
}
this.getLevel().setBlock(block, this, true, true);
return true;
}
@Override
public boolean collidesWithBB(AxisAlignedBB bb) {
BlockFace face = getBlockFace();
double minSlabY = 0;
double maxSlabY = 0.5;
double minHalfSlabY = 0.5;
double maxHalfSlabY = 1;
if (isUpsideDown()) {
minSlabY = 0.5;
maxSlabY = 1;
minHalfSlabY = 0;
maxHalfSlabY = 0.5;
}
if (bb.intersectsWith(new SimpleAxisAlignedBB(
this.x,
this.y + minSlabY,
this.z,
this.x + 1,
this.y + maxSlabY,
this.z + 1
))) {
return true;
}
switch (face) {
case EAST:
return bb.intersectsWith(new SimpleAxisAlignedBB(
this.x + 0.5,
this.y + minHalfSlabY,
this.z,
this.x + 1,
this.y + maxHalfSlabY,
this.z + 1
));
case WEST:
return bb.intersectsWith(new SimpleAxisAlignedBB(
this.x,
this.y + minHalfSlabY,
this.z,
this.x + 0.5,
this.y + maxHalfSlabY,
this.z + 1
));
case SOUTH:
return bb.intersectsWith(new SimpleAxisAlignedBB(
this.x,
this.y + minHalfSlabY,
this.z + 0.5,
this.x + 1,
this.y + maxHalfSlabY,
this.z + 1
));
case NORTH:
return bb.intersectsWith(new SimpleAxisAlignedBB(
this.x,
this.y + minHalfSlabY,
this.z,
this.x + 1,
this.y + maxHalfSlabY,
this.z + 0.5
));
default:
return false;
}
}
@PowerNukkitOnly
@Override
public int getWaterloggingLevel() {
return 1;
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public void setUpsideDown(boolean upsideDown) {
setBooleanValue(UPSIDE_DOWN, upsideDown);
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public boolean isUpsideDown() {
return getBooleanValue(UPSIDE_DOWN);
}
@PowerNukkitDifference(info = "Was returning the wrong face", since = "1.3.0.0-PN")
@Override
public BlockFace getBlockFace() {
return getPropertyValue(STAIRS_DIRECTION);
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
@Override
public void setBlockFace(BlockFace face) {
setPropertyValue(STAIRS_DIRECTION, face);
}
}