cn.nukkit.block.BlockTNT Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.block;
import cn.nukkit.Player;
import cn.nukkit.api.PowerNukkitDifference;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.entity.Entity;
import cn.nukkit.entity.projectile.EntityArrow;
import cn.nukkit.item.Item;
import cn.nukkit.item.enchantment.Enchantment;
import cn.nukkit.level.Level;
import cn.nukkit.level.Position;
import cn.nukkit.math.NukkitRandom;
import cn.nukkit.math.Vector3;
import cn.nukkit.nbt.tag.CompoundTag;
import cn.nukkit.nbt.tag.DoubleTag;
import cn.nukkit.nbt.tag.FloatTag;
import cn.nukkit.nbt.tag.ListTag;
import cn.nukkit.utils.BlockColor;
import cn.nukkit.utils.RedstoneComponent;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
/**
* @author xtypr
* @since 2015/12/8
*/
@PowerNukkitDifference(info = "Implements RedstoneComponent.", since = "1.4.0.0-PN")
public class BlockTNT extends BlockSolid implements RedstoneComponent {
public BlockTNT() {
}
@Override
public String getName() {
return "TNT";
}
@Override
public int getId() {
return TNT;
}
@Override
public double getHardness() {
return 0;
}
@Override
public double getResistance() {
return 0;
}
@Override
public boolean canBeActivated() {
return true;
}
@Override
public int getBurnChance() {
return 15;
}
@Override
public int getBurnAbility() {
return 100;
}
public void prime() {
this.prime(80);
}
public void prime(int fuse) {
prime(fuse, null);
}
@PowerNukkitDifference(info = "TNT Sound handled by EntityPrimedTNT", since = "1.4.0.0-PN")
public void prime(int fuse, Entity source) {
this.getLevel().setBlock(this, Block.get(BlockID.AIR), true);
double mot = (new NukkitRandom()).nextSignedFloat() * Math.PI * 2;
CompoundTag nbt = new CompoundTag()
.putList(new ListTag("Pos")
.add(new DoubleTag("", this.x + 0.5))
.add(new DoubleTag("", this.y))
.add(new DoubleTag("", this.z + 0.5)))
.putList(new ListTag("Motion")
.add(new DoubleTag("", -Math.sin(mot) * 0.02))
.add(new DoubleTag("", 0.2))
.add(new DoubleTag("", -Math.cos(mot) * 0.02)))
.putList(new ListTag("Rotation")
.add(new FloatTag("", 0))
.add(new FloatTag("", 0)))
.putShort("Fuse", fuse);
Entity tnt = Entity.createEntity("PrimedTnt",
this.getLevel().getChunk(this.getFloorX() >> 4, this.getFloorZ() >> 4),
nbt, source
);
if(tnt == null) {
return;
}
tnt.spawnToAll();
}
@Override
@PowerNukkitDifference(info = "Using new method for checking if powered", since = "1.4.0.0-PN")
public int onUpdate(int type) {
if (!this.level.getServer().isRedstoneEnabled()) {
return 0;
}
if ((type == Level.BLOCK_UPDATE_NORMAL || type == Level.BLOCK_UPDATE_REDSTONE) && this.isGettingPower()) {
this.prime();
}
return 0;
}
@Override
public boolean onActivate(@Nonnull Item item, @Nullable Player player) {
if (item.getId() == Item.FLINT_STEEL) {
item.useOn(this);
this.prime(80, player);
return true;
} else if (item.getId() == Item.FIRE_CHARGE) {
if (!player.isCreative()) item.count--;
this.prime(80, player);
return true;
} else if (item.hasEnchantment(Enchantment.ID_FIRE_ASPECT)) {
item.useOn(this);
this.prime(80, player);
return true;
}
return false;
}
@Since("1.4.0.0-PN")
@PowerNukkitOnly
@Override
public boolean onProjectileHit(@Nonnull Entity projectile, @Nonnull Position position, @Nonnull Vector3 motion) {
if (projectile.isOnFire() && projectile instanceof EntityArrow) {
prime(80, projectile);
return true;
}
return false;
}
@Override
public BlockColor getColor() {
return BlockColor.TNT_BLOCK_COLOR;
}
}