cn.nukkit.block.BlockTorch Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.block;
import cn.nukkit.Player;
import cn.nukkit.api.DeprecationDetails;
import cn.nukkit.api.PowerNukkitDifference;
import cn.nukkit.api.PowerNukkitOnly;
import cn.nukkit.api.Since;
import cn.nukkit.blockproperty.ArrayBlockProperty;
import cn.nukkit.blockproperty.BlockProperties;
import cn.nukkit.blockproperty.BlockProperty;
import cn.nukkit.blockproperty.exception.InvalidBlockPropertyValueException;
import cn.nukkit.item.Item;
import cn.nukkit.level.Level;
import cn.nukkit.math.BlockFace;
import cn.nukkit.utils.BlockColor;
import cn.nukkit.utils.Faceable;
import lombok.RequiredArgsConstructor;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
/**
* @author xtypr
* @since 2015/12/2
*/
public class BlockTorch extends BlockFlowable implements Faceable {
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public static final BlockProperty TORCH_FACING_DIRECTION = new ArrayBlockProperty<>("torch_facing_direction", false, TorchAttachment.class);
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public static final BlockProperties PROPERTIES = new BlockProperties(TORCH_FACING_DIRECTION);
public BlockTorch() {
this(0);
}
public BlockTorch(int meta) {
super(meta);
}
@Override
public String getName() {
return "Torch";
}
@Override
public int getId() {
return TORCH;
}
@Since("1.4.0.0-PN")
@PowerNukkitOnly
@Nonnull
@Override
public BlockProperties getProperties() {
return PROPERTIES;
}
@Override
public int getLightLevel() {
return 14;
}
@PowerNukkitDifference(since = "1.4.0.0-PN", info = "Fixed the block update logic to follow the same behaviour has vanilla")
@Override
public int onUpdate(int type) {
if (type == Level.BLOCK_UPDATE_NORMAL) {
TorchAttachment torchAttachment = getTorchAttachment();
Block support = this.getSide(torchAttachment.getAttachedFace());
if (!BlockLever.isSupportValid(support, torchAttachment.getTorchDirection())) {
this.getLevel().useBreakOn(this);
return Level.BLOCK_UPDATE_NORMAL;
}
}
return 0;
}
@Nullable
private BlockFace findValidSupport() {
for (BlockFace horizontalFace : BlockFace.Plane.HORIZONTAL) {
if (BlockLever.isSupportValid(getSide(horizontalFace.getOpposite()), horizontalFace)) {
return horizontalFace;
}
}
if (BlockLever.isSupportValid(down(), BlockFace.UP)) {
return BlockFace.UP;
}
return null;
}
@PowerNukkitDifference(since = "1.4.0.0-PN", info = "Fixed the logic to follow the same behaviour has vanilla")
@Override
public boolean place(@Nonnull Item item, @Nonnull Block block, @Nonnull Block target, @Nonnull BlockFace face, double fx, double fy, double fz, Player player) {
if (target.canBeReplaced()) {
target = target.down();
face = BlockFace.UP;
}
if (face == BlockFace.DOWN || !BlockLever.isSupportValid(target, face)) {
BlockFace valid = findValidSupport();
if (valid == null) {
return false;
}
face = valid;
}
this.setBlockFace(face);
this.getLevel().setBlock(block, this, true, true);
return true;
}
@Override
public BlockColor getColor() {
return BlockColor.AIR_BLOCK_COLOR;
}
@Override
public BlockFace getBlockFace() {
return getTorchAttachment().getTorchDirection();
}
/**
* Sets the direction that the flame is pointing.
*/
@PowerNukkitOnly
@Since("1.4.0.0-PN")
@Override
public void setBlockFace(BlockFace face) {
TorchAttachment torchAttachment = TorchAttachment.getByTorchDirection(face);
if (torchAttachment == null) {
throw new InvalidBlockPropertyValueException(TORCH_FACING_DIRECTION, getTorchAttachment(), face, "The give BlockFace can't be mapped to TorchFace");
}
setTorchAttachment(torchAttachment);
}
@Deprecated
@DeprecationDetails(reason = "Using magic value", replaceWith = "getBlockFace()", since = "1.4.0.0-PN")
public BlockFace getBlockFace(int meta) {
return TORCH_FACING_DIRECTION.getValueForMeta(meta).getTorchDirection();
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public TorchAttachment getTorchAttachment() {
return getPropertyValue(TORCH_FACING_DIRECTION);
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public void setTorchAttachment(TorchAttachment face) {
setPropertyValue(TORCH_FACING_DIRECTION, face);
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
@RequiredArgsConstructor
public enum TorchAttachment {
@PowerNukkitOnly @Since("1.4.0.0-PN") UNKNOWN(BlockFace.UP),
@PowerNukkitOnly @Since("1.4.0.0-PN") WEST(BlockFace.EAST),
@PowerNukkitOnly @Since("1.4.0.0-PN") EAST(BlockFace.WEST),
@PowerNukkitOnly @Since("1.4.0.0-PN") NORTH(BlockFace.SOUTH),
@PowerNukkitOnly @Since("1.4.0.0-PN") SOUTH(BlockFace.NORTH),
@PowerNukkitOnly @Since("1.4.0.0-PN") TOP(BlockFace.UP);
private final BlockFace torchDirection;
/**
* The direction that the flame is pointing.
*/
@PowerNukkitOnly
@Since("1.4.0.0-PN")
public BlockFace getTorchDirection() {
return torchDirection;
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
@Nullable
public static TorchAttachment getByTorchDirection(@Nonnull BlockFace face) {
switch (face) {
default:
case DOWN:
return null;
case UP:
return TOP;
case EAST:
return WEST;
case WEST:
return EAST;
case SOUTH:
return NORTH;
case NORTH:
return SOUTH;
}
}
/**
* The direction that is touching the attached block.
*/
@PowerNukkitOnly
@Since("1.4.0.0-PN")
@Nonnull
public BlockFace getAttachedFace() {
switch (this) {
default:
case UNKNOWN:
case TOP:
return BlockFace.DOWN;
case EAST:
return BlockFace.EAST;
case WEST:
return BlockFace.WEST;
case SOUTH:
return BlockFace.SOUTH;
case NORTH:
return BlockFace.NORTH;
}
}
@PowerNukkitOnly
@Since("1.4.0.0-PN")
@Nullable
public static TorchAttachment getByAttachedFace(@Nonnull BlockFace face) {
switch (face) {
default:
case UP:
return null;
case DOWN:
return TorchAttachment.TOP;
case SOUTH:
return TorchAttachment.SOUTH;
case NORTH:
return TorchAttachment.NORTH;
case EAST:
return TorchAttachment.EAST;
case WEST:
return TorchAttachment.WEST;
}
}
}
}