cn.nukkit.blockentity.BlockEntityBarrel Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.blockentity;
import cn.nukkit.block.BlockID;
import cn.nukkit.inventory.BarrelInventory;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.nbt.tag.CompoundTag;
public class BlockEntityBarrel extends BlockEntitySpawnableContainer implements BlockEntityNameable {
public BlockEntityBarrel(FullChunk chunk, CompoundTag nbt) {
super(chunk, nbt);
}
@Override
protected void initBlockEntity() {
inventory = new BarrelInventory(this);
super.initBlockEntity();
}
@Override
public int getSize() {
return 27;
}
@Override
public CompoundTag getSpawnCompound() {
return new CompoundTag()
.putString("id", BlockEntity.BARREL)
.putInt("x", (int) this.x)
.putInt("y", (int) this.y)
.putInt("z", (int) this.z)
.putBoolean("isMovable", this.isMovable())
.putBoolean("Findable", false);
}
@Override
public boolean isBlockEntityValid() {
return getBlock().getId() == BlockID.BARREL;
}
@Override
public BarrelInventory getInventory() {
return (BarrelInventory) inventory;
}
@Override
public String getName() {
return this.hasName() ? this.namedTag.getString("CustomName") : "Barrel";
}
@Override
public boolean hasName() {
return this.namedTag.contains("CustomName");
}
@Override
public void setName(String name) {
if (name == null || name.equals("")) {
this.namedTag.remove("CustomName");
return;
}
this.namedTag.putString("CustomName", name);
}
}