cn.nukkit.blockentity.BlockEntityEnchantTable Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.blockentity;
import cn.nukkit.block.Block;
import cn.nukkit.level.format.FullChunk;
import cn.nukkit.nbt.tag.CompoundTag;
/**
* @author MagicDroidX (Nukkit Project)
*/
public class BlockEntityEnchantTable extends BlockEntitySpawnable implements BlockEntityNameable {
public BlockEntityEnchantTable(FullChunk chunk, CompoundTag nbt) {
super(chunk, nbt);
}
@Override
public boolean isBlockEntityValid() {
return getBlock().getId() == Block.ENCHANT_TABLE;
}
@Override
public String getName() {
return this.hasName() ? this.namedTag.getString("CustomName") : "Enchanting Table";
}
@Override
public boolean hasName() {
return this.namedTag.contains("CustomName");
}
@Override
public void setName(String name) {
if (name == null || name.equals("")) {
this.namedTag.remove("CustomName");
return;
}
this.namedTag.putString("CustomName", name);
}
@Override
public CompoundTag getSpawnCompound() {
CompoundTag c = new CompoundTag()
.putString("id", BlockEntity.ENCHANT_TABLE)
.putInt("x", (int) this.x)
.putInt("y", (int) this.y)
.putInt("z", (int) this.z);
if (this.hasName()) {
c.put("CustomName", this.namedTag.get("CustomName"));
}
return c;
}
}