cn.nukkit.command.defaults.SetWorldSpawnCommand Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.command.defaults;
import cn.nukkit.Player;
import cn.nukkit.command.Command;
import cn.nukkit.command.CommandSender;
import cn.nukkit.command.data.CommandParamType;
import cn.nukkit.command.data.CommandParameter;
import cn.nukkit.lang.TranslationContainer;
import cn.nukkit.level.Level;
import cn.nukkit.math.Vector3;
import java.text.DecimalFormat;
/**
* @author xtypr
* @since 2015/12/13
*/
public class SetWorldSpawnCommand extends VanillaCommand {
public SetWorldSpawnCommand(String name) {
super(name, "%nukkit.command.setworldspawn.description", "%commands.setworldspawn.usage");
this.setPermission("nukkit.command.setworldspawn");
this.commandParameters.clear();
this.commandParameters.put("default", new CommandParameter[]{
CommandParameter.newType("spawnPoint", true, CommandParamType.POSITION)
});
}
@Override
public boolean execute(CommandSender sender, String commandLabel, String[] args) {
if (!this.testPermission(sender)) {
return true;
}
Level level;
Vector3 pos;
if (args.length == 0) {
if (sender instanceof Player) {
level = ((Player) sender).getLevel();
pos = ((Player) sender).round();
} else {
sender.sendMessage(new TranslationContainer("commands.generic.ingame"));
return true;
}
} else if (args.length == 3) {
level = sender.getServer().getDefaultLevel();
try {
pos = new Vector3(Integer.parseInt(args[0]), Integer.parseInt(args[1]), Integer.parseInt(args[2]));
} catch (NumberFormatException e1) {
sender.sendMessage(new TranslationContainer("commands.generic.usage", this.usageMessage));
return true;
}
} else {
sender.sendMessage(new TranslationContainer("commands.generic.usage", this.usageMessage));
return true;
}
level.setSpawnLocation(pos);
DecimalFormat round2 = new DecimalFormat("##0.00");
Command.broadcastCommandMessage(sender, new TranslationContainer("commands.setworldspawn.success", round2.format(pos.x),
round2.format(pos.y),
round2.format(pos.z)));
return true;
}
}