cn.nukkit.command.defaults.WeatherCommand Maven / Gradle / Ivy
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A Minecraft Bedrock Edition server software implementation made in Java from scratch which supports all new features.
package cn.nukkit.command.defaults;
import cn.nukkit.Player;
import cn.nukkit.command.Command;
import cn.nukkit.command.CommandSender;
import cn.nukkit.command.data.CommandEnum;
import cn.nukkit.command.data.CommandParamType;
import cn.nukkit.command.data.CommandParameter;
import cn.nukkit.lang.TranslationContainer;
import cn.nukkit.level.Level;
/**
* @author Angelic47 (Nukkit Project)
*/
public class WeatherCommand extends VanillaCommand {
public WeatherCommand(String name) {
super(name, "%nukkit.command.weather.description", "%commands.weather.usage");
this.setPermission("nukkit.command.weather");
this.commandParameters.clear();
this.commandParameters.put("default", new CommandParameter[]{
CommandParameter.newEnum("type", new CommandEnum("WeatherType", "clear", "rain", "thunder")),
CommandParameter.newType("duration", true, CommandParamType.INT)
});
}
@Override
public boolean execute(CommandSender sender, String commandLabel, String[] args) {
if (!this.testPermission(sender)) {
return true;
}
if (args.length == 0 || args.length > 2) {
sender.sendMessage(new TranslationContainer("commands.weather.usage", this.usageMessage));
return false;
}
String weather = args[0];
Level level;
int seconds;
if (args.length > 1) {
try {
seconds = Integer.parseInt(args[1]);
} catch (Exception e) {
sender.sendMessage(new TranslationContainer("commands.generic.usage", this.usageMessage));
return true;
}
} else {
seconds = 600 * 20;
}
if (sender instanceof Player) {
level = ((Player) sender).getLevel();
} else {
level = sender.getServer().getDefaultLevel();
}
switch (weather) {
case "clear":
level.setRaining(false);
level.setThundering(false);
level.setRainTime(seconds * 20);
level.setThunderTime(seconds * 20);
Command.broadcastCommandMessage(sender,
new TranslationContainer("commands.weather.clear"));
return true;
case "rain":
level.setRaining(true);
level.setRainTime(seconds * 20);
Command.broadcastCommandMessage(sender,
new TranslationContainer("commands.weather.rain"));
return true;
case "thunder":
level.setThundering(true);
level.setRainTime(seconds * 20);
level.setThunderTime(seconds * 20);
Command.broadcastCommandMessage(sender,
new TranslationContainer("commands.weather.thunder"));
return true;
default:
sender.sendMessage(new TranslationContainer("commands.weather.usage", this.usageMessage));
return false;
}
}
}